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Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

Carl Phillips
ALL THE MONEY, Chris Roberts, Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen, Stretch goals

Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

More Test Slots & Earlier Remote Servers For The Dogfighting Module

Yes, I know - it feels like we can't blink without Star Citizen hitting another milestone, but this weekend has seen the crowd-funded Space Sim hit the $25 million mark. While the latest news on the grand total raised is of course impressive, it's not nearly as important as the reward that has been unlocked - an Enhanced Alpha test which will allow European players to jump into the action much sooner than originally planned.

In an open letter posted on the official website, studio head Chris Roberts explained the importance of this latest stretch goal for everyone who has pledged so far.

"Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!"

The next goal at $26 million will bring Enhanced Capital Ship system, allowing players to conduct damage control within larger ships, as well as activate bulkhead doors to slow down potential boarders, but as is the tradition with these reveals, the Cloud Imperium team also announced the $27 million stretch goal. Here's the blurb:

Banu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi’An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.

You can read all about the latest stretch goal news by heading to the official website.

With last week's reveal of the Hornet F7C variants and the demonstration of 4K visuals as standard, it's really no surprise why Star Citizen continues to see all the money being thrown at it. The Dogfighting Module, which will put players into their pledged ships for the first time in a multiplayer alpha environment, is expected to start next month.

Add a comment2 comments
Quietus  Oct. 28, 2013 at 11:43

The funniest thing is your 'Related News' box, which links to Star Citizen reaching the $2m milestone.:D

X10  Oct. 28, 2013 at 14:07

The funniest thing is your 'Related News' box, which links to Star Citizen reaching the $2m milestone.:D

And almost exactly 1 year ago!


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