LEGO Marvel Super Heroes is all set to be Traveller's Tales' magnum opus -- the LEGO game to end all LEGO games -- the best that there is. To do that, TT are doing what everyone seems to be doing these days: they're going open world, and stuffing a whole bunch of Marvel goodness into a fictional, and blocky, representation of New York City. You can find out everything that I saw at Gamescom, and my views on how the game's shaping up, in my extensive preview here (there'll be an impressions video rolling out soon), but I had a few unanswered questions.
Who better to answer them than game director Arthur Parsons, a 15-year stalwart at TT, and a man who's had his fingerprints on pretty much every LEGO game there's been. I caught up with Arthur at a preview event a couple of weeks ago to chat about how the team has gone about bridging the console generational gap, what new challenges and opportunities the open-world approach has brought to this game in particular, and how TT went about assembling their 150+ character roster.