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Levine: No Multiplayer For BioShock Infinite

Author:
Matt Gardner
Category:
News
Tags:
2K Games, Bioshock Infinite, FPS games, Irrational Games, Ken Levine, multiplayer

Levine: No Multiplayer For BioShock Infinite

Ken Levine spelled out the state of affairs regarding the possibility of a multiplayer component for Irrational's upcoming BioShock Infinite in no uncertain terms over the weekend.

There had been rumours earlier in the year that the delay which set the game back to next year might have had soething to do with attempting to work out net code for an alleged multiplayer mode, but that's clearly no longer the case.

Responding to questions from fans on Twitter, Levine replied with an emphatic “no multi”.

Thank god for that!

 

Add a comment2 comments
Late  Nov. 26, 2012 at 10:19

Nobody likes it when a developer sticks multiplayer in a game just for the sake of boasting it has multiplayer. Usually it's then dismissed with "It's a single player game, it's not a multiplayer game - and this just feels tacked on." Unfortunately that element of the game is dismissed way too quickly, though.

Assassin's Creed was a prime example. Was it Brotherhood that first brought multiplayer in? To pretty much universal booing and hissing.
It was actually a pretty clever and well implemented game mode, though, in my opinion, which I thoroughly enjoyed for a while.

Okay, it was only a day or two, but that's because the timing was off - I bought it a week or so before some big title came out, I completed the story, and with a day or two to go until the new game I figured I'd give multiplayer a quick go. I only wish I'd completed the story a week earlier, so I'd have had longer to enjoy the multiplayer.

Bioshock multiplayer could be great, if well implemented.
Could.
Could also be a stinker, of course.
I guess we'll never know.

MattGardner  Nov. 26, 2012 at 13:51

That's a big reason as to why ACB received top marks. Probably the finest SP in the series to date, but it trampled protestations that it might be rubbish because it came out a year after AC2 and had MP by simple virtue of ensuring that every aspect of the game was up to scratch. That MP is still unique and fresh and absolutely in the spirit of the series to the point where it's actually come to embody the stealthy nature of the series more capably than the SP. *cough* Ass Creed 3 *cough*

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