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Liege Confirmed For PS4, Vita & Wii U

Jonathan Lester
John Rhee, Kickstarter, Liege, PC games, PS4 games, SRPG, Vita games, Wii U games

Liege Confirmed For PS4, Vita & Wii U

Sumptuous hand-drawn SRPG Liege has utterly smashed its $15,000 Kickstarter target and $52,000 stretch goal, meaning that it will definitely release on PS4, Vita and Wii U.

“Bringing Liege to the WiiU is only fitting, given its roots in classic RPGs from the SNES era,” said developer John Rhee. “I’d been planning for this update for a little while based on the updates I was getting from our Nintendo rep.”

However, the Wii U port will ship after the PC, PS4, Vita, Android and iOS versions. "This is to ensure we don’t delay our current schedule by adding the WiiU onto our list,” Rhee explained. “I’ll still be doing everything possible to get as much of our last two stretch goals into the game. As mentioned previously, even if we fall short of our targets, I’m more than happy to put in the extra work myself to get them implemented as best I can.”

The Liege Kickstarter still has three days on the clock. Check out the pitch here.

Add a comment8 comments
Late  Jul. 26, 2013 at 11:14

This is to ensure we don’t delay our current schedule by adding ... onto our list...

Did you hear that, Double Fine?...

JonLester  Jul. 26, 2013 at 11:17

@Late: Heh. Ha. HA!

It's a great looking Kickstarter and Rhee is making all the right noises. Hopefully the game will live up to it, mind - he's juggling a lot of work and some big promises.

Also, it's nice to see developers asking for a realistic amount of money.

Last edited by JonLester, Jul. 26, 2013 at 11:17
Late  Jul. 26, 2013 at 11:21

Yeah, I almost did a comical double-take when I saw what he's planning on doing, with a budget of $15k. Very refreshing, given the number of kickstarter projects that seem to come up with a vague budget then stick an extra zero on the end.

JonLester  Jul. 26, 2013 at 11:26

Actually, that said, I'm a little worried that $15,000 is too low for a project like this. Hopefully he'll spend the extra capital wisely rather than succumbing to the dreaded feature bloat.

DivideByZero  Jul. 26, 2013 at 12:12

I still don't know where I stand on feature bloat... I am happy to wait for a game if it's going to be better, but with Kickstarter and changing the goals, I am still not sure.

Wasteland 2 is running late due to the extra money... but again, 84% of games that over-win do. But I think we need to see those finished to know if it was worth the wait.

As for this game... sounds like it is doing all the right things at the moment but I agree with Jon that $15,000 was a bit low.

Late  Jul. 26, 2013 at 12:44

Bear in mind that the amount he's looking for might not be the amount he needs to make the game, but rather the amount he's short of to make the game.

If you're planning on making something and you know it'll cost about $50k, and you can rustle up $35k from savings/family/investors before hitting a brick wall then why not look for the shortfall in this way.

I'm not saying that's what happened (and I haven't read his kickstarter or watched the vid). Just pointing out that a target doesn't necessarily equate to a budget.

DivideByZero  Jul. 26, 2013 at 13:13

That happens a lot, but usually it is made very clear on the Kickstarter (can't think of an example... but I am sure there are some!).

However, this game is 1 dude doing it solo (or was at time of Kickstarting it). $15,000 pays the rent, electric and beans on toast for a fair few months ;)

JonLester  Jul. 26, 2013 at 14:22


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