I was initially very disappointed with Fable The Journey, until Peter Molyneux came out in defense of his studio's first Kinect title, refuting claims of it being simply an on-the-rails shooter. Yes, I'm falling for his hyperbole all over again! That said, even Molyneux himself has admitted their showing at Microsoft's E3 2011 conference wasn't great due to time concerns. However, he promises that come Gamescom in August, Lionhead will have a much better build to show off to the assembled press.
"There's huge faults with this demo," reveals Molyneux to the Official Xbox Magazine, in regards to the E3 build of Fable The Journey. "The quality isn't quite there, and we haven't had enough time to fulfill all our ambitions, but come Gamescom our ambition is to give you something to play with". Gamescom begins in late August, giving Lionhead just under two months to prep a far more impressive showing.
Molyneux goes on to explain that Fable The Journey is still in its infancy, with Microsoft approaching the studio only seven months ago over developing a core Kinect title in the Fable universe. "And the first thing we did was switching from Fable tech to using Unreal, and this is the result, that demo". Up until now, Lionhead had built their own proprietary tech for Fable. And even though Molyneux is aware the game has a long way to go yet, it "already feels pretty cool".
Molyneux also addressed further claims that Fable The Journey is on the rails - he must be pretty bored of denying that now - explaining that if he had included traversal and exploration in the demo, it would have extended their already limited showing. The linear carriage sequence allowed them to show off "how cool the magic is".
We'll all be at Gamescom in August, and you can count on us to bring you back any and all the best news on Fable The Journey. [OXM]