Microsoft was once heavily invested in securing the Xbox 360 as a viable competitor in the Japanese market, and Lost Odyssey was one of their premiere titles in attracting potential consumers. It was ultimately a doomed initiate, but it did result in a few quality titles, such as LO, which you can pick up from The Game Collection for just £9.95.
Averaging a 78 on MetaCritic, Lost Odyssey was such so faithful to the Japanese RPG mold it alienated most consumers who'd grown fat on the lands of Bethesda and Bioware. But for those of us who grew up on Chrono Trigger and Dragon Quest, Lost Odyssey was a wonderful throwback to times of old, and at just under a tenner, it's well worth a look.
Lost Odyssey is the tale of Kaim, a man cursed with an immortal life. He's lived for over a 1,000 years, witnessing the horrors of war, loss and grief, over and over again. LO was developed by famed Japanese developer Hironobu Sakaguchi, who conceived the plot, but the majority of the script was written by award-winning Japanese author, Kiyoshi Shigematsu, with brief excerpts of prose interwoven into the game's narrative. Kaim's world is on the brink of collapse, as mankind taps the earth for magical power, beginning an age of 'mystical industrial revolution'. He'll band together with other Immortals, in order to stop the world from descending into darkness.
Lost Odyssey is as traditional a JRPG as I've seen. Battles are strictly turn-based and often random, although staged encounters, such as the war-scene at the very beginning of the game, add some much needed drama. Environments themselves are linear passages through larger-looking stages, which provide lots of visual flare but little else. The visuals are excellent, as evidenced by the seamless transition from CG to in-game.
Overall, Lost Odyssey is a game for old-school gamers, who aren't fussed with random battles, turn-based combat and linear progression. It's a great story with solid writing and direction, and great visuals, to boot.