Why haven't we seen another Battlefield: Bad Company game since the superb Bad Company 2? It turns out that DICE doesn't actually know what makes the series unique, or what gamers really want from a sequel.
"There's one thing that lingers with Bad Company that we've been asking ourselves," DICE boss Karl-Magnus Troedsson explained to Eurogamer at E3, "what is it that the people really liked about Bad Company?"
"Some people say they found the multiplayer controls faster and more direct," he said. "Some people liked the single-player and the characters and the humour. People love different things about it. It's starting to almost get to that place where, if we were to make a sequel to Bad Company, what would than even imply?"
"It's scary to go back and try to remake an old fan favourite when actually no-one can really put their finger on what it is people love. Bringing back the characters and creating a great single-player out of that, sure, I can understand that. But some people say this: "the Bad Company 2 multiplayer is the best you've ever done." Okay, why is that? It's hard for people to articulate what that is, which is actually hard for us. It would be hard to remake something like that. Can we do it? Of course. We have our theories when it comes to the multiplayer."
It's an interesting question, though speaking personally, I "really liked" playing rock solid multiplayer accompanied by a bombastic solo campaign that stands out from the pack by not taking itself too seriously. It was a breath of fresh air with an irreverent tone and great characters, not another grim and po-faced military slog. But maybe that's just me?
What did you enjoy about Bad Company, and what would you like from any future sequel? Let us know... then more importantly, let DICE know.