Free Radical “Continually Missed Dates And Deliveries"
An anonymous ex-Lucasarts staffer has spoken out to counter Steve Ellis' recent claims that Star Wars: Battlefront 3 was "99% complete." Instead, the insider alleges that the project was only 75% finished, and that Free Radical misrepresented its quality and progress throughout the development cycle.
As you'd expect, Ellis has already made a retort. Get all the details below.
Gamespot carries the whole sensational story, which we must point out, needs to be taken with a great big handful of salt due to its anonymous nature.
“This 99 percent complete stuff is just bullshit," said the source, referring to Free Radical co-founder Steve Ellis' latest statement. "A generous estimate would be 75 percent of a mediocre game.
“We were desperate for a next-gen follow-up to Battlefront (the claim that the project was sabotaged for financial reasons is ludicrous. The franchise was a huge money maker at the time). When Free Radical continually missed dates and deliveries, [LucasArts] made many ‘good will’ whole or partial milestone payments to keep the project going."
“At this point, I felt that Free Radical was akin to a Ponzi scheme where time and budget from the next game was being used to finish the previous, late, title.”
The source continued to suggest that Star Wars: Battlefront 3 “tested poorly with no focus on action," and the poor performance of Haze caused Lucasarts to question Free Radical's ability to deliver a quality title in the timeframe provided.
However, Ellis has already fired back an angry statement that places the project's failure firmly at Lucasarts' door.
"I want to set the record straight because a lot of people worked very hard on BF3 (and BF4) and they don't deserve their efforts to be distorted in this way."
"From the personal tone of the comments it is clear that the source is someone whom I personally dealt with. It's unfortunate that they are making this kind of criticism while choosing to remain anonymous."
"In 2008, LucasArts was a company with problems. The entire management team who were there when we started working together were replaced in the first half of 2008. They made mass redundancies on their internal teams. They cancelled a number of projects. Then our milestones started being rejected. We were told (and it seemed wholly believable given the aforementioned facts) that they could not afford to continue development of both BF3 and its sequel, so they negotiated the termination of BF4, then later BF3. There was no 'termination for breach.'
"If the problem really was that we had failed to meet their desperate need for a new Battlefront game, you might ask why after all this time they still haven't released a new Battlefront game using a different developer. I can only speculate."
Indeed, we can only speculate. Thoughts?