Luigi's Mansion was a fine launch title, but it hardly set the world on fire when it arrived heralding Nintendo's purple box of next-gen wonders back in 2001/2001. Set in a haunted house, the game saw gaming's perennial underdog rescuing his portly brother from a nest of ghosts, armed with a vacuum cleaner called the 'Poltergust 3000' and a comms device called the 'Game Boy Horror'. Critics praised the graphics, the design, the puzzles and the trademark Nintendo humour, but it was a cripplingly short experience and took under eight hours to finish. It sold well but, at the end of the day, proved largely forgettable.
Until last month.
The announcement that Luigi's Mansion 2 would be coming to the 3DS was met with arguably the biggest cheer of Nintendo's portable set as every industry member sat there suddenly remembered that the emerald twin had a game too. You could attribute some of this to the fact that the dirth of games of the 3DS meant quite honestly we'd probably have cheered for Shaq Fu if it had made an appearance (no we wouldn't - Ed.), but equally it's the little game that could - improving in stature with time and age. If Mario Sunshine has come to represent a symbol of Nintendo's tendency towards self-indulgence in the Gamecube years in some quarters, Luigi's effort continues to stand as an example of nostalgic, sweet, funny (if somewhat truncated) brilliance.
Which brings us to 2011 and the 3DS, the interesting irony being that Luigi's Mansion was a series always destined for 3D.Click here to find out if Luigi is the comeback king...