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Mad Max Interview | Emil Kraftling On Cars, Combat, and Customisation

Author:
Matt Gardner
Category:
Features
Tags:
Avalanche Studios, Emil Kraftling, Games previews, Gamescom 2013, Interviews, Mad Max, Video interviews, Warner Bros. Interactive

Mad Max Interview | Emil Kraftling On Cars, Combat, and Customisation

We caught up with Emil Kraftling, senior game designer at Avalanche Studios, at Gamescom this year to chat about Mad Max and find out how the developers are going about packing their desert wasteland full of interesting things to see and do, how their bringing the crucially important customisation mechanics to the fore, and how strongholds -- bastions of humanity out in the dune sea wastes -- will work.

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