Despite the overwhelmingly positive reception of Mass Effect 2 (generally reckoned to be one of 2010's best games), many gamers felt that it simply didn't offer enough choice at a gameplay or character development level. BioWare believe that Mass Effect 3's new weapon modification system will add an extra layer of depth to the proceedings - and that the third part of the trilogy will provide players with meaningful and "interesting decisions" every step of the way.
Speaking to RipTen, BioWare producer Casey Hudson highlighted the new and improved weapon mod system as one of the many complex choices that Mass Effect 3 will have to offer.
We had the ability to mod weapons in Mass Effect 1 and somewhat in Mass Effect 2, but it never felt as real or as physical as it should be, and there weren’t enough interesting decisions to make. We had a tremendous response to Mass Effect 2, but one of the things people wanted to see was more intelligent decision making in terms of roleplaying progression, so [the new weapons mod system] one of the things we did to address that.
In response to fan fears that BioWare are constantly dumbing down with each title (which even we reckon might be the case), Hudson assures us that their newest title will, in fact, provide greater depth than ever before.
There’s so much stuff that we’ve added for Mass Effect 3, in terms of the number of different weapon types, the different mods, you character progression, the way Shepard is able to move around the environment, new weapons like the omniblade or hand grenades… When you add all that stuff up and you can start naturally choosing how you play.
Then when you get to the point of progressing your character – levelling up, or modifying your weapons – you really know how you want to choose.
There's a lot riding on Mass Effect 3 now that consumer confidence in BioWare took a tumble with Dragon Age II. Here's hoping that the final part of their space opera will deliver. [RipTen]