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Mass Effect FPS Had Been In The Works

Matt Gardner
BioWare, EA, FPS games, Geoff Keighley, Mass Effect, Mass Effect Team Assault, The Final Hours of Mass Effect 3

Mass Effect FPS Had Been In The Works

On this week's Mass Effect 3-focused PWNCAST, which we recorded on Wednesday night, we discussed where on earth BioWare could take the series, flippantly joking that it'd probably devolve into a series of FPS spin-offs.

As it turns out, BioWare had already looked at doing just that.

Geoff Keighley's downloadable app that looks behind the scenes at BioWare - The Final Hours of Mass Effect 3 - turns up some interesting material, but this might just be the most curious.

It transpires that BioWare's Montreal studio was hard at work developing a competitive downloadable FPS called Mass Effect Team Assault back in 2010, before the project was changed and shifted into the current co-operative, third-person multiplayer mode we see in Mass Effect 3 today.

Mass Effect FPS Had Been In The Works

"The goal was simple," says Keighley, "to create a standalone multiplayer experience in the Mass Effect universe that would mix the play styles ofUnreal Tournament and Battlefield 1943 — and likely be released as a downloadable game."

According to Keighley's documentary, Mass Effect Team Assault was in development for four months, with a prototype build yielding a glimpse of what could have been, and an array of pictures and footage available on the app.

The idea was to have a wide-ranging multiplayer spin-off to convey the sense of scale in the war against the Reapers, but it slowly morphed into a separate co-op mode for the game, with the main story unable to really support complete co-operative play.

That doesn't mean we won't start seeing FPS spin-offs, mind. First Contact War: The FPS, anyone? [via Kotaku]

Add a comment 1 comment
theglobaldigital  Mar. 17, 2012 at 01:24

this looks fun but isn't the point of the mass effect series about story and simi-rpg action gameplay

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