BioWare recently took to NeoGAF to poll fans about what they'd like to see from a Mass Effect Trilogy remake, and we're all for the idea. Experiencing one of the most impressive Sci-Fi space operas in recent history in a single package, brought up to date for new-gen systems, is a tantalising prospect.
But only if it's done right. To this end, we'd like to add our voices to the debate and discuss exactly what we'd ideally want from a new take on the Mass Effect trilogy.
All The DLC, Natch
Let's start slow and simple, because this one's non-negotiable. To be worth buying as a truly complete collection, all the DLC from each game needs to be included -- or at the very least, everything except Pinnacle Station. You can keep Pinnacle Station.
Obviously we're big value fans here at Dealspwn.com, but there's a more serious point to be made, since many of the DLC packs genuinely add content and context to the all-important narrative and story. From Ashes, for example, split the fanbase and raised up a storm due to it being an optional bonus despite containing a pivotal character and extra storyline, while all of the expansions helped to flesh out the universe in some fashion. Aaryn Flynn has already suggested that a potential remake would include the DLC, "organically implemented" into the storyline, so hopefully this will be a no-brainer.
Oh, and the masterful Citadel expansion will feel even more awesome when enjoyed after 80+ hours of bonding.
Flynn reckons that a Mass Effect remake wouldn't attempt to shore up the original Mass Effect's somewhat shonky combat and friendly AI, and we're fine with that, but we feel that there is one area that could use a serious mechanical tune-up. The Mako.
Exploring new worlds in our crag-hopping APC was a blast that we sorely missed in the sequels, but if we're honest, we spent a lot of time cussing and fuming at how easy it was to beach and snag on obstacles. As far as we're concerned, adding rear thrusters would help to boost us forward and out of a rut, and wouldn't take much doing, resulting in a more enjoyable experience.
Beef Up The Battle For Earth!
Right, now let's get down to nuts and bolts. We're big fans of the extended cut ending (because no artist would so easily change their vision if they were satisfied with the result in the first place), but to be honest, we're actually more disappointed with the preceding hour or two. Despite having collected huge amounts of war assets over the preceding thirty hours, the battle for Earth felt like a massive anticlimax,.
See, the military assets we'd collected didn't even bother to show up, and the extended cut only went a small way towards easing this building annoyance as we basically just fought a few minor skirmishes instead of an actual war.
So here's what to do. First off, allow us to spend more time on Earth before the Reapers attack. Add some new Earth scenes/areas into Mass Effect, Mass Effect 2 and enlarge the start of Mass Effect 3, giving us a stake in protecting the planet, and a sense of belonging to it. The following battle will feel more impactful as a result. Then, please, beef up the battle itself, with Volus bombing squads and Elcor Tanks bringing the rain as we desperately push the offensive. Yes, it would take a lot of work, but it would be fantastic.
Sort Out The Mass Effect 2 Twist
The biggest twist in Mass Effect 2 is shockingly wasted. See, it turns out that the Collectors are actually the Protheans, and this should have been one of the most memorable reveals in the entire franchise. Unfortunately, it was basically just a phone call in the middle of a mission.
So this time, do it properly and introduce it in a massive late-game cutscene. "You killed the Protheans!" "No, Shepard. We ARE the Protheans!"
Or something less stupid. There's a reason I only critique videogames, I suppose.
Close The Book On Indoctrination Theory
I love indoctrination theory. For me, this fan-made thesis goes beyond the usual self-deluded denial when people can't believe that their favourite writers have just pulled a half day, and goes into the realms of genuine artistic interpretation. It is a perfectly valid way to interpet the narrative, and one that you can absolutely believe if you want. Videogames are art and should be therefore allow for multiple interpretations of the same piece depending on who consumes it - after all, no-one can agree on what the Mona Lisa is grinning at. Perhaps she's been indoctrinated.
That said, the hateful cynic in me would like to see BioWare either shut this theory down, or better yet, add even more clues and hints into the narrative throughout the entire trilogy, perhaps even a secret optional ending that's splits the canon into two perfectly viable timelines. Either way, there's room for them to explore this fascinating theory further.
Can we move on?
Mass Effect 4 Save Transfers?
Well now, this could be interesting. The next Mass Effect is tipped to take place in a very different setting to the first trilogy, both in terms of geography and chronology, but wouldn't it be a blast to see your decisions referenced somehow? If it's a true sequel, perhaps our feats could be mentioned in books or logs, bringing a smile to our faces or tears to our eyes as we remember those hard-fought moments.
Just a thought.
Seriously, we love Garrus. More Garrus. Give us more Garrus. Mmm.
Tali's Freaking Face
Seriously, sort this, BioWare.
I'm not just talking as an annoyed Tali fan here. Rather, it was utterly bizarre that so much work went into fleshing out the universe, yet it's clear that BioWare hadn't properly settled on what an entire alien race really looks like under their armour and copped out at the last minute. Now's your chance to close this shameful little chapter.
What would you want from a Mass Effect Trilogy remake? Have your say in the comments!