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Max Payne 3 Dated For March 2012

Jonathan Lester
Max Payne 3, PC games, PS3 games, Rockstar, Xbox 360 games

Max Payne 3 Dated For March 2012

'Dynamic' Multiplayer Confirmed

Finally. After years of sporadic updates and rampant speculation, Rockstar has confirmed that anticipated action sequel Max Payne 3 will be releasing on PC, PS3 and Xbox 360 in March next year. This third episode promises to deliver a grim new storyline that spans multiple time periods, extensive motion-captured animations and a range of dynamic multiplayer modes. Yes, multiplayer. We've got the full details after the break.

Max Payne 3 will continue the tale of the former New York City detective years after the events of the previous two games. Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in Sao Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long.

The project has been described as "a true cross-studio collaboration between Rockstar Games’ global development teams," and will "utilize cutting edge technology for a seamless, cinematic action experience, incorporating the latest advances in Natural Motion physics and a brand new iteration of Rockstar’s own Rockstar Advanced Game Engine." Apparently we can expect a range of realistic weaponry, "intelligent" cover mechanics and, of course, bullet time.

Online multiplayer has also been confirmed, which promises to deliver all the bells and whistles we'd expect from a triple-A shooter.

Max Payne 3’s multiplayer aims to deliver a compelling experience that dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 will also include a deep reward and leveling system, persistent clans and multiple strategic load-out options.

Could Max Payne 3 be the title that finally cracks the problem of slow motion in multiplayer? Probably not, but we'll keep you posted regardless.

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