Crashes Decreased By 92%
EA Maxis believes that the worst has finally passed for SimCity. Though not quite ready to declare 'all-clear,' Maxis boss Lucy Bradshaw can see the sunshine after the rain - while thanking fans for their patience during what has been the most torrid of launches.
“I’m happy to report that the core problem with getting in and having a great SimCity experience is almost behind us,” Bradshaw blogged. “Our players have been able to connect to their cities in the game for nearly 8 million hours of gameplay time and we’ve reduced game crashes by 92% from day one.”
“I had hoped to issue an All-Clear tonight, but there are still some elements coming together.“Tonight and tomorrow we’ll be monitoring each server and gameplay metrics to ensure that the service remains strong and game is playing great. We need a few more days of data before we can assure you that the problem is completely solved and the game is running at 100%."
“You put your faith in us. You bought the game with the understanding that we’d quickly fix the server issues. For that support – that incredible commitment from our fans – we are deeply grateful. As the general manager of Maxis, I want you to know that we cherish your faith in us, and the love you’ve shown for this franchise."
Our SimCity review will be live just as soon as Carl's developed Mongoosehampton into a thriving conurbation. He'll have some initial impressions for you soon, while early adopters might want to mug up on the promise of a free game.
The backlash against SimCity's always-on infrastructure has been loud and long, but us gamers often have short memories when it comes to things like this (see also: Diablo 3, PSNgate). Has SimCity's launch soured your relationship with the franchise, or can we move on from here?