As I've said before in my Ocarina Of Time 3D coverage, Warner Games biggest show piece was a Batman statue alongside a flatscreen that was playing a range of Arkham City trailers. However, once you'd worked out they weren't showing anything new, your attention fell on the only other thing in their section of the Expo, which was a PS3 complete with The Green Lantern: Rise Of The Manhunters. I'm sure you can guess my initial thought, "Oh no, another movie tie-in game!". Well yes and no, it's certainly coming out to coincide with the movie's release, but the plot has been taken from the comics rather than the film. Another good bit of intel that the rep guiding me through the game parted with, was that Ryan Reynolds has indeed provided the voice of Hal Jordan.
The game presents itself in a similar fashion to Star Wars: Jedi Power Battles, and it's a bit of a hack and slash title rather than being something that requires you to think carefully about your moves. I found that things quickly descended into button bashing chaos when I was faced with a large group of enemies.
Of course there are tactics that you can break out to get yourself out of a jam. The whip is a particularly useful tools that you can use to grab an enemy and hurl them into their friends with, or swing them around to knock a group of enemies onto their arses. It's also good to pluck explosive devices out of the air and hurl them at an unfortunate hostile who's clumsily bounding towards you.
Now this wouldn't be much of a Green Lantern game if you couldn't use the Green Lantern Power Ring, in order to gain access to constructs. A maximum of eight constructs can be accessed in-game at any one time, four of which you can activate using either the square, circle, triangle, or cross buttons once you've held down L2, whereas the other four can be selected by holding down R2. Some constructs are of course better than others; the laser construct's good for taking out enemies at a distance or those that are hovering about in the air, whereas the mine construct'll rid you of a group of enemies as well as being a useful tool for clearing your path of debris. The gattling gun construct's also available in the game and once you start using it, it's hard to stop because it's extremely powerful and I found that it was more than capable of eventually disposing of the majority of enemies I came up against. You'll also be able to upgrade your powers as you progress through the game. Seeing as the effects the ring grants are down to the individual wearer's imagination though, it's a shame a construct generator hasn't been included in the game.
Hal's also capable of defending himself with a shield you can activate using L1, as well as having another offensive trick up his sleeve in the form of a quick dash that you'll be able to pull of by tapping R1.
Most enemies can't hope to stand against the power that you wield, but occasional you'll find yourself standing face to face with a mini-boss, or indeed a boss character, that'll test your skills. Once you've sufficiently weakened them, probably using the gattling gun construct, you'll need to complete a quick button sequence to finally defeat them. Should you fail, you'll have to start again, and be warned the sequence won't necessarily be the same every time. Also, some finishing moves are unique to specific mini-bosses, a bit like Star Wars: The Force Unleashed, whereas others depend on what construct you're using to vanquish your enemy.
Should you want to take on the criminals of the universe with a friend, co-op can be initiated very easily, because it's a simply drop-in and drop-out affair. However, with two of you wielding Power Rings, things become incredibly easy and you'll plough through enemies like a knife through butter. One down side to the co-op is that, because it doesn't work on a split screen, if your partner lags behind you won't be able to move further into the level until they catch up with you.
Another down side to the game is that you aren't able to fly, which would certainly make navigating the environments a little bit easier. Having said that things are incredibly linear, so it's pretty unlikely that you'll get lost on your travels. I also felt that the game became far too repetitive in the short space of time that I was playing around with it.
You're not looking at much gameplay time here, you'll breeze through it in one sitting, which is probably a good thing because it's only really fun in small doses. If you're a Green Lantern fan then it's probably worth a look, although I'd personally wait for the price to drop down a bit before I considered parting with my money for it.
The Green Lantern: Rise Of The Manhunters comes out on 10th June across a variety of platforms.