After standing around watching people taking part in Wii Play Motion all weekend, I thought 'What the hell, that looks like fun, I'll give it a go!'. As I stepped up and tightened up the Wii-mote's wrist strap, I asked a Nintendo rep what the difference between this and the standard Wii Play was. He quickly told me that the mini-games features in the new game take advantage of Wii Motion Plus, at which point I stared down at the controller in my hand because there wasn't a Wii Motion Plus adaptor in sight. Seeing my confusion, the rep let me know that these were brand new Wii-motes, which'll be released with the game in either blue or red (although I'm assuming other colours will be released later seeing as the one I was using was black) and have Wii Motion Plus built into them, so no longer will you need the bulky Wii Motion Plus adaptor. However, if you don't fancy shelling out for the new controller you'll be fine using any Wii-motes and adaptors you've already bought. After this little interlude, I sailed into the game.
There are twelve mini-games in total, six of which I managed to get through. The selection menu consist of 12 circles containing the various mini-games, which all fan out around a central view screen and as you move your cursor over the individual games a quick trailer about them pops up on the view screen.
So, the first game I tried out was the skimming stones game, where you're placed at the edge of a lake and provided with a selection of shiny stones to try and skip across the water. I managed to hop one of the stones across the water about 30 times on my first go, which put me at ease, however my other four attempts were pitiful in comparison and led me in search of something I was a little better at.
The ice cream scoop game was next up and it's split into two parts; scoop and swirl. Essentially they're the same thing, you're Mii character's given a giant ice cream cone and you have to build a tower of ice cream that's either scooped, or dropped down into the cone Mr.Whippy style. I wasn't particularly impressed with this one and testing out both modes once was quite enough for me.
The Whack-A-Mole style game's, one of the more enjoyable mini-games, where you're given up to five bits of fruit and veg to protect from marauding moles, using a giant hammer. You receive points for every mole you successfully bash on the head, however Mii characters'll pop up as well and if you hit them you'll have points deducted. Also, some of the moles are craftier than others and wear helmets, so they'll need one extra hit to vanquish. Should you make it to the latter stages of this one, you'll be confronted with moles that appear to have been unnaturally stretched; when these foes pop up you'll have to repeatedly hit them until they're knocked back down into their burrows.
As you'll probably gather from the name, Target Twist, is a target shooting game! There are a couple of different levels for this one, two of which I managed to observe. The ninjas level takes place in what looks like a martial arts school and you have to throw plates at your enemies, whereas the UFO level takes place in a field and you have to destroy the UFO's that descend from the sky and try to abduct the Mii characters that are all running around at the bottom of the screen. Once you get to the end of the UFO level, you'll be faced with a boss, which is a giant mothership. Defeating it is a simple case of shooting the flashing lights that are circling around it's outer edge, at which point it'll drop a load of coins for you to collect.
It's good fun getting to grips with Teeter Targets! You take control of a see-saw style flipper and have to use it in combination with a little ball, in order to break the various targets that are scattered around the environments, and things get a little bit more interesting in the later stages of the game when you have to bounce the ball off multiple surfaces to reach that last tricky target.
The last game that I took part in was Jump Park. In this one your Mii character is fired off of spring pads and you have to collect as many jewels as possible before heading to the end game goal. Both the number of jewels and the speed at which you complete the various stages are taken into account when it comes to your final score. There are also power-ups to help you along the way, such as the magnet, which pulls jewels towards you.
I've got to say none of the games are particularly challenging, I breezed through them fairly swiftly, and was quite proud of myself when I ended up grabbing three of the top scores! As party games go though, this'd probably be a good one to break out when you've got friends and family round, and need to please people of all ages.
Wii Play Motion'll be available to buy on 24th June.