Media Molecule have vowed to 'focus a high proportion of its resources on R&D' in an effort to become less dependent on their blockbusting Sony platformer LittleBigPlanet. That's according to a directors' report obtained by Develop, in which the Guildford-based studio cite 'a heavy reliance on the one [...] brand name' as their biggest risk. To that end, so the report states, the company have spent £4.1 million on developing new and innovative games, despite only making £3.44 million profit in the last year.
The report offered up some more specific areas of development, including 'leading edge physics and dynamics, rapid world creation from laser data, innovative routes to market via web based interfaces, 3D stereo-optics for advanced simulation, and use of 'hi-def' data capture and processing techniques.'
It's a risky move from a developer that, at least in the short-term, could have relied on the franchise that made their name to prosper, but as Alex Evans explained last year, they're 'doing it to keep it fresh. Because if you do the same thing all of the time single-threadedly, and that's it, you do end up getting stale.'