Megabyte Punch, the customisable indie brawler that was briefly available on IndieGameStand in alpha, has been tied down to a firm August 6th release date. This colourful and hectic proposition promises old-school action with massive character customisation, alongside the ability to generate levels out of .PNG files. Trailer and details below.
Megabyte Punch takes place in a computer world where players protect the Heartcore of the village against the likes of the Valk Empire and the dreaded Khoteps in 6 different levels; each level contains 3 unique stages and an intense boss battle. Players will battle various creatures to collect parts and upgrade their own fighter, such as drill legs to navigate through destructible scenery blocks, or "uppercut arms for the ultimate electro chin smash." Players can take their upgraded battle bots and compete in tournaments or within fully destructible arenas.
It'll be available via the Humble Store for $14.99, or $11.99 during the first week of sales (I daresay that savvy IndieGameStand or Greenlight Bundle customers will be laughing). A browser concept demo is available.
An intruiging level creation tool has also raised our eyebrows. "The game also offers the ability to make endless custom versus levels using external image editing software," reads the blurb. "The game reads a PNG file created by the player and links an in-game block to each pixel. Players can then fight in the arena with the abilities each customized creature gives them."
“We’re really looking forward to what the community will create,” states lead developer Tim Remmers. “Users can create any world they want, and with the versus arenas being fully destructible, it should lead to some interesting fights!”