Comparison Shots show FOX Engine in action
The divisive 'Resolution Wars' continue unabated, as yet another game reveals very different resolution targets on the PS4 and Xbox One. Hideo Kojima has confirmed that Metal Gear Solid: Ground Zeroes runs at a native 1080p on Sony's machine, but will be upscaled from 720p on Microsoft's platform. Here we go again, as they say.
Regardless of your stance on the matter, however, a new clutch of comparison screenshots demonstrate that we're in for a handsome visual experience on all platforms - even including last-gen consoles.
The Konami Blog makes no bones about the performance gap, offering a handy chart in a new post.
So... there you have it.
A handful of comparison screenshots provide an interesting look at Ground Zeroes' graphical prowess. Though the PS4 and Xbox One versions aren't directly compared (a canny move on Konami's part), it's clear that the current-gen versions are a cut above their last-gen counterparts, but the eminently scalable Fox Engine is still capable of producing a handsome-looking game on PS3 and Xbox 360. Frankly, the Xbox One version appears to be no slouch either - and hopefully will benefit from a newly-declawed sharpening filter.
Both the Xbox One and PS4 versions ostensibly run at 60 frames per second, which is something at least. Personally, I've always been much more concerned about blistering stable frame rates than native resolution (horses for courses: that's the way my brain works), but the Xbox One's seeming inability to match the PS4 in performance terms is starting to worry even the most stoic of us. When the most expensive console is also the least conventionally powerful, you know that something has gone dangerously amiss, and it's easy to understand why some gamers are nonplussed at the idea of spending £420+ for a console that appears to struggle with 1080p output.
We suspect that the Xbox One's 32MB cache of ESRAM is acting a little like the PS3's Cell Processor; a stumbling block that developers will have to circumvent over the coming months and years, potentially leading to improved performance as new drivers roll out and studios become more experienced with the technology. Mind you, Microsoft will have demonstrate this very soon to avoid the PS4 scoring further points. Or, you know, secure more essential first party exclusives that render the discussion meaningless. Preferably both.
After all, it's all too easy for discussions over sales figures, raw numbers and performance to overshadow fun.
I'm enjoying the gaming experience on my Xbox One, but we're not in the business of making excuses for console manufacturers. Microsoft needs to address this issue, and do so quickly. Where do you stand, do you care one way or the other, and are you planning on buying Ground Zeroes when it releases next month?