The original Metro 2033 was a flawed gem of a game. It wasn't quite polished to perfection, but 4A's take on Dmitry Glukhovsky's post-apocalyptic vision stood truly apart from its FPS peers. It was more survival horror than FPS at times, truth be told -- a game that boasted a cracking story, and an incredibly tense atmosphere.
And now it has a sequel.
Metro: Last Light released at the end of last week, we finally received our review copy through (the review itself will be coming later this week), and here's the first 20 minutes or so of the game in our latest in the series of Opening Scenes vids.Click here to read more...
Ex-THQ boss Jason Rubin claims that 4A Games created Metro: Last Light in utterly abysmal working conditions, and on a shoestring budget to boot. It's possible that the freezing, cramped and dank Kiev studio actually provided inspiration for Metro 2033's bleaker moments...Click here to read more...
Drums. Strings! Explosions!! INCEPTION HORN!!! We're still eagerly awaiting the two copies of the game that Deep Silver have apparently stuffed in the post for us to review, mainly because we couldn't be more excited for this one. The first game was a masterclass in atmospheric, narrative-led, incredibly tense FPS action, and we have high hopes for this.
It's out later this week for PC, PS3, and Xbox 360.
The latest Metro: Last Light video is all gameplay and goes a great job of showing how you can approach the game with a variety of different playstyles. The stage shown is underground with Artyom needing to get past a group of human enemies.
The first approach shown is traditional FPS fare. So shoot everyone then? Enemies make good use of cover and regularly try to flank the player. Red damage indicators show successful hits, with headshots showing an extra burst which is particularly handy in the darker scenes.
The other approaches show a stealthier take on getting past enemies. Light bulbs can be shot out at distance or unscrewed quietly if you're up close. The dynamic lighting is amongst the best we've seen before. The approaching helmet-lights of a guard are very useful when sneaking around in the dark too. Approaching the stage quietly allows you to overhear conversations, which will help to flesh out the lore around the game's story, which always feels more natural than finding scraps of journal in random places.
Avoiding lengthy gun battles also helps to save ammo, which will be very rare in some stages of the game. From what we've seen, playing the stealth angle seems much more interesting anyway as we have plenty of traditional FPS games on the market. Metro: Last Light is released May 17th on PS3, 360 and PC. Enjoy the trailer after the break and don't forget to have a look at Jon's hands-on preview too.Click here to watch the video.
THQ has released the first part of Metro: Last Light's E3 demo - which demonstrates the exceptional dynamic lighting and the oppressive, claustrophobic environments that we'll be trawling through. Oh, and a massive gatling gun.
Check it out after the break - and Dave's preview should help fill you in on the details.Click here for the Metro: Last Light Demo Trailer >>