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Metro: Last Light

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Metro: Last Light

Metro: Last Light Preview | Tantalising Tunnel Trauma

Author:
Brendan Griffiths
Category:
Features
Tags:
4A Games, FPS games, Games previews, Gamescom 2011, Metro: Last Light, THQ
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Metro: Last Light

Metro: Last Light Preview | Tantalising Tunnel Trauma

Now I’m not saying looks are everything, but after slumming it through the grey roughness of the original Metro 2033 game, it’s amazing to see the difference in Metro: Last Light. This game looks gorgeous. Yes, it still has a bit of a grey fetish, but like Killzone, it’s made pretty work of some of the colour palettes old-timers. And the game’s still only at pre-alpha code level, so it could get even better.

Those of you that played through the original game will find that the story of Last Light follows on from the (SPOLIER) ‘bad’ ending where you did launch the missiles to destroy the Dark Ones. So it would seem that your initial fight will be against human enemies, we’re sure there’ll be a few mutants along the way too. We’ve already seen those winged gargoyle-like arseholes (they pissed me off a lot last time) flying about in one of the trailers. Towards the end of the presentation, we also saw some large troll/gorilla-like creatures that featured some astonishingly slick animation and textured rocky skin that almost distracts from them trying to rip Artyom’s face off.

Metro: Last Light Preview | Tantalising Tunnel Trauma

Some introduction footage shows off some brighter environments over the ruins of Moscow, the clouds even occasionally break to reveal a glimpse of blue sky. Don’t expect flowers and rainbows though, it’s not called Metro for nothing. The first descent into a tunnel shows off some great water effects on your visor along with the fine detail of rust bubbles on the ladder. Once down, Artyom uses a lighter to scare away a veil of webbing with large crab-like spiders, which again shows off some excellent lighting effects.

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