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Former Metroid Prime, Killzone Devs At Work On Halo 4

Author:
Felix Kemp
Category:
News
Tags:
343 Industries, Halo 4
Discuss:
Halo 4

Former Metroid Prime, Killzone Devs At Work On Halo 4

Halo 4 is knee-deep in development now, with Bungie relinquishing control to Microsoft's new outfit, 343 Industries. Having already acquired the likes of Corrine Yu - who built engines for both 3D Realms and Gearbox - and Sotaro Tojima - Kojima's former audio director on the Metal Gear Solid series - not to mention fan-favorite Frank O'Connor, it has emerged today that former Metroid Prime and Killzone 3 devs have jumped ship to Microsoft's next big thing.

First up, Chris Haluke, whose previous credits in the FPS field include Killzone 3 and the most recent Turok offering where he served as lead and level designer respectively, although he's also worked on the likes of Splinter Cell and Assassin's Creed. Haluke's taken on the role of senior designer on Halo 4, so it'll be interesting to see what he can bring to the table.

Next up, Kynan Pearson, a veteran of Metroid Prime developers Retro Studios. Pearson worked on Metroid Prime 2 and 3, where he oversaw level design before climbing the ranks to lead designer, a role he now occupies at 343. He's joined by fellow Metroid Prime vet, Jason Behr, who'll be crafting and fine-tuning the missions we're tasked with in Halo 4.

All in all, 343 is adding top pedigree talent to their already burgeoning ranks, which can only bode well for Halo 4. We're all pretty excited for the game here at Dealspwn, and while it's always a little worrying to see a popular franchise change hands - Reach was Bungie's last Halo title before they embarked on adventures anew with Activision - we hope 343 can bring a new and exciting perspective to the Master Chief-starring saga. [Vicarious Games]

Add a comment 1 comment
RiKx  Jul. 29, 2011 at 15:11

Recent Turok? really? and killzone 3 hasn't exactly been that revered for its campaign. 3d realms/gearbox as well, they not also producers of lacklustre FPS's with lacklustre engines IIRC.

Last edited by RiKx, Jul. 29, 2011 at 15:11

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