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Microsoft Aiming For Halo 4 To Be As Amazing As The First

Felix Kemp
343 Industries
Halo 4 | Xbox 360

Microsoft Aiming For Halo 4 To Be As Amazing As The First

It'll be a fair while before Microsoft actually start discussing Halo 4 at any considerable length. For now, we'll have to sate our thirst for all things Master Chief by contenting ourselves with nebulous claims and bold PR boasts. For instance, speaking to MCV, Microsoft's Stephen Gill revealed that with Halo 4 - which kick starts a brand new trilogy - Microsoft is "going back to what made it amazing for people playing the first Halo".

"One of the key things with Halo 4 is going back to what made it amazing for people playing the first Halo," Gill explains. There's no doubt the Halo brand has been waning of late - ODST was a terrific little spinoff, but couldn't quite stand as tall as its big brothers; and Halo Reach was a curious oddity, failing to incite much fan rage, but not doing much to spark anything quite as culturally significant as its predecessors. "But the people who are 18 years old now were only eight when Halo appeared. They probably didn’t play it. That’s the opportunity the Anniversary pack and then Halo 4 have".

Gill reveals Microsoft was massively invested in the Halo HD remake. It's not simply a case of Microsoft slapping an all new HD coat of paint over the existing game. They're truly passionate about the title and its significance. "The tenth anniversary is huge and is a product of great passion. It’s important we celebrate this – the game itself was a huge milestone for us and kickstarted the platform in a lot of ways".

He also addressed talk over how Halo could hope to compete with the current crop of shooters enjoying rampant success at the moment. "It’s different to Gears of War, it’s different to Call of Duty. So it stands alongside them," he explains. We'll bring you more on the Halo Anniversary Edition and Halo 4 in the very near future. We hope! [MCV]

Add a comment2 comments
hurrakan  Jul. 5, 2011 at 10:15

I was following Halo's development when it was only a PC game - then I was mortified when Microsoft bought Bungie and made Halo the Xbox launch game. I then knew I would have to buy an Xbox!

Halo was revolutionary because of the setting/plot/characters, the seamless transition between outdoor and indoor environments, level streaming that greatly reduced loading screens, and relatively non-linear paths (at least in the earlier levels).

JonLester  Jul. 5, 2011 at 10:40

Aye, I'd ideally like to see 343 make an attempt to get back to massive, sprawling levels and organic three-way battles. I still hold up the Silent Cartographer and Two Betrayals as two of the best FPS levels of all time, and it'd be great to see 343 say "right, let's just stick players on an island, give them some toys and see what they do" rather than "right, here's the story we want to tell, so how can we best shoehorn it into the game?"

It's a shame that my fantasy Halo/Marathon crossover will probably never happen, though. In my geeky mind, that mysterious planet is Lh'owon.


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