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Microsoft Raise XBLIG Size Cap, Change Price Plan

Author:
Matt Gardner
Category:
News
Tags:
Indie Games, Microsoft, XBLIG, Xbox 360 games, Xbox Live, XNA

Microsoft Raise XBLIG Size Cap, Change Price Plan

Microsoft have announced that, as part of their New Year plan, XBLIG devs will now be able to submit games through the App Hub up to sizes of 500MB. Previously, CCGAME bundles submitted for XBLIG consideration had to adhere to a maximum file size of 150MB...but no longer!

Additionally, Microsoft have altered their price plan for Xbox LIVE Indie Games. In the past, there's been a requirement that titles larger than 50MB be priced at either 240 or 400 points. Now, however, if a title's file size weighs in at under 150MB, developers will be able to slap an 80 MS points tag on it.

Finally, Microsoft have increased the maximum number of games a developer can submit from ten to twenty.

"The last change affects a fewer number of developers, but we still believe it’s an important update," said the statement on the XNA Game Studio Team Blog. "Originally developers were limited to just eight titles on Xbox LIVE Indie Games. When Creators Club became App Hub, we raised the limit up to ten. We’re happy today to let you know that we’re again raising this limit up to twenty titles per developer.

"We’re continuing to watch our developer base and adapt the system to the needs of our creators. We hope you’re all as excited as we are to kick off 2012 with these great updates to the App Hub to enable our developers to make even better content for Xbox LIVE Indie Games."

Some positive changes, then, but if the forums are anything to go by these are mid-range tweaks that no-one was shouting particularly loudly about to begin with, particularly when buggy lists, an eye towards leaderboards and Achievements integration were being bandied about.

And plenty have already sounded off when it comes to navigation and being buried in the new Dashboard already. Nonetheless it's a good move by Microsoft, we only hope that they can really listen to their indie dev community and implement some of the larger changes that have been sitting at the top of the community's wishlists for some time.

Add a comment5 comments
JonLester  Jan. 5, 2012 at 11:31

Nice one, MS.

Now advertise the service properly. Issue weekly press release roundups. Run a video feature like The Independent Charles Show but with informative footage instead of forced humour. Actively attract developers and consumers to the service. Sort out the dashboard position!

There's still a lot of work to do, but hey, you've got to celebrate when Microsoft finally get something right as far as Indies are concerned.

Last edited by JonLester, Jan. 5, 2012 at 11:36
DivideByZero  Jan. 5, 2012 at 12:31

+1 Jon.

This will be in line with what they are talking about for Windows 8 so better support for smaller devs from MS at last is great.

sits69  Jan. 5, 2012 at 12:53

Really need to push their indies more than before. They were struggling as it was with the old dashboard, now it's hellish under the new one. Whilst this is a good step in the right direction, MS still need to pick up their game if they want greater mindshare in the indie space; as is, Steam is a greater champion of indie.

Quietus  Jan. 5, 2012 at 12:53

+ Another 1.

With the amount of positive press indie developers have been getting over the last year, including some massive titles, you'd think that Microsoft would be actively supporting them.

This is a step forward, and now they just need to make up for the ten steps they have already taken backward in their abysmal treatment of indie developers.

DivideByZero  Jan. 5, 2012 at 13:22

Hahaha... so, that said 'massive TITLES' and not what I read :)

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