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Microsoft: Wii U Is "Effectively A 360" In Graphical Terms

Author:
Jonathan Lester
Category:
News
Tags:
Microsoft, Nintendo, Smack talk, Wii U

Microsoft: Wii U Is "Effectively A 360" In Graphical Terms

Microsoft has paid the Wii U a shockingly backhanded compliment: suggesting that its Gamepad controller and hardware "make a lot of sense"... because it's essentially just an Xbox 360 designed for offloading current-gen ports.

Speaking to GamesIndustry, Microsoft Studios' Phil Spencer believes that Nintendo are actively creating a console that emulates the Xbox 360 in terms of graphical output and familiar controls.

"Their Pro Controller makes a lot of sense with the platform they've built. They are building a platform that is effectively a 360 when you think of graphical capability."

"Now they are really making an on-ramp for the back catalogue of games that are on 360. It is easy for those games to move over the Wii U. They've moved the buttons around, and they've made a controller that feels familiar for 360 gamers, so I get why they are putting those pieces together."

Yikes. To combat this perceived lack in power, Nintendo boss Satoru Iwata recently told investors that they have nothing to worry about.

"Other companies might launch a next-generation console with more power, but we don't necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles, because there will be fewer and fewer differentiators in graphics."

We'll find out the truth this Autumn - though the Wii U's 720P first-party output does somewhat limit the console from the get-go.

Add a comment2 comments
parabolica  Jul. 4, 2012 at 12:01

**** Phil Spencer. Microsoft ripped off the Wavebird controller. They may look different, but hold them above each other and button layout is almost identical.

geeko  Jul. 4, 2012 at 14:55

Nextgen 1080p @ 60hz please, or gtfo.

Last edited by geeko, Jul. 4, 2012 at 14:55

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