Microsoft Studios' corporate vice president, Phil Spencer, has outlined the company's approach to console exclusives, saying that it's "about quality and impact, not number of releases in a year".
"Creating core IP, as many first-and third-parties have seen over the years, isn't an easy thing," he continued. "I went through the process of creating Gears with Epic and I know the sweat, time, and effort that went into it."
Spencer also hinted at new partnerships to facilitate such exclusives, adding that it was important to continue to appeal to "core" gamers.
"So it will continue to be something that we focus on with new partners like Crytek and new people that aren't announced yet," he said, speaking to Game Informer. "We do think that it's fundamental that core gamers look at 360 as the place they want to play games."
Re-releasing HD updates of former glories is not something that the company is looking to get into and, although Spencer noted Sony's success in that particular field, Microsoft didn't want to sell gamers something that they've already played. Halo Anniversary Edition being a special exception, naturally.
That said, I'm not sure Microsoft have the most extensive back catalogue of console exclusives with anywhere near the same level of fanboy-fit-inducing power as Halo, certainly not in comparison to Sony. [via GI.biz]