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Microsoft: Xbox Exclusives All About 'Quality And Impact', Not Quantity

Author:
Matt Gardner
Category:
News
Tags:
Console Exclusives, Microsoft, Xbox 360 games

 

Microsoft: Xbox Exclusives All About 'Quality And Impact', Not Quantity

Microsoft Studios' corporate vice president, Phil Spencer, has outlined the company's approach to console exclusives, saying that it's "about quality and impact, not number of releases in a year".

"Creating core IP, as many first-and third-parties have seen over the years, isn't an easy thing," he continued. "I went through the process of creating Gears with Epic and I know the sweat, time, and effort that went into it."

Spencer also hinted at new partnerships to facilitate such exclusives, adding that it was important to continue to appeal to "core" gamers.

"So it will continue to be something that we focus on with new partners like Crytek and new people that aren't announced yet," he said, speaking to Game Informer. "We do think that it's fundamental that core gamers look at 360 as the place they want to play games."

Re-releasing HD updates of former glories is not something that the company is looking to get into and, although Spencer noted Sony's success in that particular field, Microsoft didn't want to sell gamers something that they've already played. Halo Anniversary Edition being a special exception, naturally.

That said, I'm not sure Microsoft have the most extensive back catalogue of console exclusives with anywhere near the same level of fanboy-fit-inducing power as Halo, certainly not in comparison to Sony. [via GI.biz]

Add a comment4 comments
hurrakan  Jan. 23, 2012 at 17:27

Too little, too late.

me75  Jan. 23, 2012 at 17:48

Yeah damn you sony for churning out old classics in HD .. we at Microsoft dont wanna do that .. oh poop i forgot about Halo anniversay ..now i look a right Tw@ ... hey Phil ;)

Last edited by me75, Jan. 23, 2012 at 17:50
DivideByZero  Jan. 24, 2012 at 13:03

I think the HD remakes are great. If you have yet to play some of the classic games then it gives you a 2nd chance. It's easy money for devs and great for players wanting to play the game. It's not like it is mandatory to buy them after all.

I completed Halo many times but still picked up anniversary.

Exclusives in the past (with Sony at least) have often been amazing. Uncharted, ICO and MGS to name just a few. Exclusives on the xbox however have been very hit and miss. You have Halo which is epic... but you also get things like Too Human which is just so average it makes no sence to be exclusive.

Last edited by DivideByZero, Jan. 24, 2012 at 13:04
hurrakan  Jan. 25, 2012 at 16:12

I completed Halo many times but still picked up anniversary.

Exclusives in the past (with Sony at least) have often been amazing. Uncharted, ICO and MGS to name just a few. Exclusives on the xbox however have been very hit and miss. You have Halo which is epic... but you also get things like Too Human which is just so average it makes no sence to be exclusive.

Yeah Too Human was utterly banal.

I didn't get Halo Anniversary because it was not universally praised (a few issues?) but I may still get it for the nostalgia.

I followed the development of Halo back when it was just a PC game (have you seen the first ever Halo trailer that was included on the cover CD of PC Gamer? Awesome). Then I was mortified when Microsoft bought out Bungie so they could make Halo the Xbox release game. Shortly after, I knew I was going to buy an Xbox!

And my first play of Halo is still one of the most fun times I've ever had playing a game. Yeah, the later levels were repetitive with lazy design but everything else was so innovative (at the time).

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