Nintendo's Shigeru Miyamoto has waxed lyrical about Rovio's Angry Birds, suggesting that it represents an intuitive balance between accessibility and precision. Plus, he wishes that he'd thought of the idea in the first place.
Miyamoto admitted his love for Rovio's casual phenomenon to Hookshot Inc, stating that it's an example of a simple idea executed perfectly. Apparently he's also a little jealous that someone beat him to a set of accessible, intuitive mechanics.
Angry Birds is a very simple idea but it's one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
I mean, obviously I want to be the one creating the most convincing, surprising game ideas.
It takes a little while to get used to the controls, I think, but once you've mastered them, you have a lot of precision. To make the interface and controls work that well and intuitively... well, I think a lot of work went into getting that right.
In a humorous aside, Miyamoto quipped that Angry Birds would have been better as a DS game.
Obviously, if the developer had created the game for Nintendo DS the controls would have been even better, but what can you do?
Release it on the 3DS eShop, perhaps?