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Miyamoto: New IPs Don't Make For New Games

Author:
Matt Gardner
Category:
News
Tags:
New IP, Nintendo, Shigeru Miyamoto, Wii U, Wii U games

Miyamoto: New IPs Don't Make For New Games

Nintendo being staunch proponents of resurrecting and revitalising their impressive roster of mascots, it's perhaps unsurprising that they field many calls for new IP, particularly when the chips are down.

But Nintendo's Shigeru Miyamoto has argued that new IPs and new characters don't necessarily make for new games, placiing greater importance on gameplay innovation.

"Certainly within Nintendo," Miyamoto told GameInformer, "we have people internally who are saying, 'Well, we have our old characters from our old games, and that's old IP, and we should think about creating new IP.' But the question that we always ask is: 'Does a new character really make it a new game?' And to me, the answer to that is, 'No.' What makes it a new game is new gameplay and new interactions. So when we're creating a game, we're always looking at it from, 'What is the gameplay, and how are making that gameplay new?' And then, 'Who is the character that is best suited to that gameplay?'

"By taking this approach, for us, we feel like even when we're creating new installments in existing series, we're creating new experiences, because the gameplay that's in there is something that's entirely new. And in some cases, we may even end up creating new characters. Pikmin was an example of how we ended up creating new IP, because we created this new style of gameplay, and it really needed a new character in order to have that gameplay work, and that was the approach we took. We created the gameplay mechanic first, and then created the characters afterwards.

"What we always stress, when we're working with our development teams is, 'Focus first on creating fun and new gameplay, and then we'll figure out what the character is or what the IP is that's going to go with it.' In the future, we may see that that will bring us some new characters and new IP, but what's important to me is that, even with the existing IP that we're releasing games for, they're all new gameplay experiences."

Yeah, about that. We'll let you read through our hands-on preview for Super Mario 3D World and see for yourselves if Nintendo are in danger of shaking things up too much.

 

Add a comment6 comments
sits69  Jul. 9, 2013 at 12:17

Miyamoto, I love you dude, and I love my Wii U, but honestly, you're talking sh1t at this point. Even if it was a new experience, the fact you've ensconced it in an IP that you've released every generation since the SNES/N64 just makes it look tired.

Case in point:
- "Oh look, you can drive on walls now!"
- "Oh look, the camera can now go into the environment instead of just 2D!"
- "Oh look, he has a cool cat suit now!"

The fact that these innovations are wrapped in IPs that are starting to show wrinkles is not good for you guys. Like you've just said, even your internal people are saying "We should think about creating IP."

As always, you'll ensure it'll be fun.... but the IPs themselves are just getting tired and their draw is waning.

Last edited by sits69, Jul. 9, 2013 at 12:18
Late  Jul. 9, 2013 at 13:03

new IPs and new characters don't necessarily make for new games, placing greater importance on gameplay innovation.

Yeah, you'll find that there's a lot more innovation in most new IPs than there is in the latest Mario Kart, Mario World, etc.

When talking about new IP, Miyamoto-San sounds like he's saying "we create a game then we think about which of our favourite characters to slap in there as the main character. As in "we've made a cutesy game that most of our characters would fit into pretty well - which shall we use?" Which doesn't sound much like they're being innovative or coming close to pushing any boundaries.

Yes you have some great IPs under your belt, and yes we do enjoy the new games featuring those old characters - but as the entire world keeps telling you - you need some new ones!

Anarchist  Jul. 9, 2013 at 13:10

I don't know what you two are on about. I'm absolutely fine playing the exact same game that I have every single Nintendo console/generation (except they've made him green this time instead of red)...

//sarcasm

Last edited by Anarchist, Jul. 9, 2013 at 13:10
Breadster  Jul. 9, 2013 at 14:44

So they make a game, then fire up Super Smash Bros and hit random on the character select screen to see which character's going to be in it...

Don't get me wrong, I like a fair amount of Nintendo games, but this isn't a good way to think about it. If you make an interesting new game, there's no reason you can't make interesting new characters to go with it.

Late  Jul. 9, 2013 at 14:56

I'm absolutely fine playing the exact same game that I have every single Nintendo console/generation (except they've made him green this time instead of red)...


You've rumbled me.
I put my order in for a console as soon as I heard the characters all get new catsuits in the new Mario* game.

What's not to like?!



*Apparently he's a plumber character with a big bushy moustache, who saves the world by jumping lots and punching bricks. (No, me neither, but it'll make sense in the end.)

stevenjameshyde  Jul. 9, 2013 at 15:07

So they make a game, then fire up Super Smash Bros and hit random on the character select screen to see which character's going to be in it...


In that case, I eagerly await Super Wii Fit Trainer RPG

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