Nintendo's Shigeru Miyamoto has explained how the time and resources that might normally have been given over to ushering out games for a console launch were spent developing the Wii U's features and functions. He also mentioned how he would ideally have liked to have seen Pikmin 3 release at the console's launch.
So would we, Shigsy; so would we.
“If you look back at the launch of Wii, we were able to prepare a game like Wii Sports, which at the time was clearly a new game, and launch that alongside a Zelda game," he told Time.
“With the Wii U, we took a similar approach by launching Nintendo Land as well as a Mario game – though we’re working on Zelda for Wii U, that’s going to take us a little big longer.
“From my perspective, I think ideally it would have been nice if we’d been able to release Pikmin 3 closer to launch, but the Wii U – though it shares the Wii name – is obviously a brand new system, with new chips and graphical capabilities.
“It can do a lot more, and in the process of developing a lot of the features and functionality, the resources required to best utilise those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a line-up initially.”
“As we become even more familiar with the hardware, we’ll be able to do more from a software standpoint. That’s an area we’re currently devoting resources to.”