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Modders Rejoice! Torchlight II Patch Has GUTS

Author:
Matt Gardner
Category:
News
Tags:
GUTS, Modding, PC games, RPGs, Runic Games, Torchlight II

Modders Rejoice! Torchlight II Patch Has GUTS

Runic Games detailed the additions coming to Torchlight II in patch 1.22.x.40. As well as a host of new pets, armour sets, and maps, the patch will fully unlock the GUTS modding system, which allows players to alter virtually every facet of the game using Runic own dev kit toolset.

Not only that, but GUTS is fully supported in multiplayer, and has Steam Workshop integration. Oh PC gaming, how we love thee.

Here's a full rundown of the patch notes [via Runic]:

New Content

  • New Unique and Legendary weapons for every item class
  • New class armor sets
  • New MapRoom maps
  • Additional side dungeons in Act 1 and 2 during New Game Plus play
  • Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures
  • Headcrab pet
  • Alpaca pet
  • Panda pet
  • Stag pet

Modding

  • Modding is now fully enabled. For Steam users, Steam Workshop support is integrated.
  • Modding is fully supported in multiplayer - filter available games by active mod combinations. With Steam Workshop, automatically subscribe to and match configurations to join modded games!
  • New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki

Bugfixes

  • Socketable-granted DOT effects now get character damage bonuses from focus and items
  • Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state
  • Various protections to prevent poorly formed mods
  • Other minor fixes

We gave Torchlight II full marks last year, and here's what Jon said in his conclusion.

Torchlight II is everything you could want from a loot-driven RPG; an emphatic marriage of style, substance, compulsion and proper, undeniable fun. Runic Games have given players everything they could want and more, and a gameplay experience that approaches perfection if you've even the slightest interest in the genre.

Considering the unbelievably generous price, longevity and inevitable slew of fan-created content, you absolutely cannot afford to miss this one.

Epic win, Runic. Another epic win.

Add a comment7 comments
Quietus  Apr. 2, 2013 at 11:31

That's excellent news. Now we just need to prepare to sift through the thousands of trashy mods to find the gems.:)

DivideByZero  Apr. 2, 2013 at 12:17

And good timing too. My Mrs and I completed this last night for the 1st time.

Another win for PC gaming :)

googleberry  Apr. 2, 2013 at 13:30

That's excellent news. Now we just need to prepare to sift through the thousands of trashy mods to find the gems.:)


I think a more developed eco-system of mod reviewing is going to show up to help do the sifting for us. Games review sites are going to have to pay more serious attention to mods, thus help with the sifting, and hopefully the popularisation of user created content. I think a whole new era of HQ (probably paid) user content is going to blossom as game development costs get too high, and the technology gets more expensive to take full advantage by the current industry players.
I am going to be bold and say that as user created content becomes more prevalent, we are going to see the artistic promise of video games come finally to fruition. Increased participation in game content creation by a community more interested in doing what they love then making sure what they do sells has got be a good thing!
The future is bright :)

Last edited by googleberry, Apr. 2, 2013 at 13:32
DivideByZero  Apr. 2, 2013 at 13:46

Game mods have been about for years and years, this is nothing new.

I remember spending ages creating multiplayer maps for Duke Nukem 3D, back in the mid 90s.

If anything, I would say the modding scene is shrinking and not growing.

Sure, Valve are doing their bit. But look at Call of Duty... that has been so locked down that you can't even have your own servers and set your own game rules, let alone run your own mods. So many games used to have good mod support and now don't. It's a shame.

This is a step in the right direction, but it is only a step.

Also, I don't see how review sites will "Have to" review mods. If mods are free then who would benefit from reviewing them? What you really need here is the mod for the thing to allow player reviews and scores. Then you can see what other players think are great and just play that. Given the amount of junk that will get pumped out, a review site format wouldn't work.

Last edited by DivideByZero, Apr. 2, 2013 at 13:50
googleberry  Apr. 2, 2013 at 13:54

But look at Call of Duty... that has been so locked down that you can't even have your own servers and set your own game rules, let alone run your own mods. So many games used to have good mod support and now don't. It's a shame.


I think there is a resurgence afoot, and the restrictions around Call of Duty is an example of the "old" way of thinking: that is developer content is the principle USP for a product, and user content is secondary extra.

I'll admit I found Gabe's perspectives on the future very compelling, but, yes, reality will be what it will be. Let's see!

If you haven't checked this out, I think this worth a read (and a watch too)

http://uk.ign.com/articles/2013/02/07/gabe-newell-discusses-how-to-reinvent-gaming

DivideByZero  Apr. 2, 2013 at 16:33

Valve have been pushing modding for a long time now. But it is pretty much only them. Most other companies seem to shy away from it, seeing it as a gateway to hackers and pirates (or something equally as daft!).

Go back 10 years and you could mod almost every game (on PC).

googleberry  Apr. 2, 2013 at 17:09

True, it is Valve only at the mo. A crucial point to add to that assessment is that Valve own Steam.

I think once other companies see the money involved they will see how far sighted Valve are being!

http://www.gamasutra.com/view/news/188632/

"[User content] is big, big business for Valve. In fact, Newell attributes open platforms like Workshop as being the main driver behind an estimated 50 percent growth in Valve's business in the last year."

I'm intrigued to see where things go.

Last edited by googleberry, Apr. 2, 2013 at 17:10

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