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Modern Warfare 3 Issues Can Be Fixed Without Patches

Author:
Felix Kemp
Category:
News
Tags:
Call Of Duty, Infinity Ward, Modern Warfare 3, Sledgehammer Games
Discuss:
Call of Duty: Modern Warfare 3

Modern Warfare 3 Issues Can Be Fixed Without Patches

Also Boasts Longer Campaign

Cast your mind back two years to the launch of Modern Warfare 2. It amassed multiple millions upon release, delighted fans with its rip-roaring, explosive campaign and dangerously addictive multiplayer. Then the glitches began to pile up, exploits were identified and duly exploited, and the online arena became a not-so-carefully orchestrated mess of cheaters, glitchers and us hapless folk caught in-between. Infinity Ward didn't address the issue swiftly enough, but that's all about to change with the sequel, Modern Warfare 3, as the studio has measures in place allowing them to fix issues on the fly rather than working on and releasing hefty patches.

"One of the big things we've changed is the ability to alter the game post-launch," Infinity Ward's Mark Rubin told The Guardian. "That doesn't sound like a cool feature, it sounds simple – it's like 'why can't you just release patches?' Well, games don't work that way – you can patch some things, but for others, it's a significant deal, patching is not broad enough to do everything in the game."

According to Rubin, the new tech allows Infinity Ward to dive into code already running across millions of home consoles and desktop computers and tinker to their heart's delight, "sometimes without even doing a full patch". If a certain weapon is too overpowered - hello, Model 1887s - then Infinity Ward can simply tweak the stats to alleviate the problem.

"I mean, with twenty million people playing the game, you learn more in the ten minutes after release than you do in months of pre-launch playtesting," Rubin explains. "So that tech feature was a big thing for us." He also revealed that, while the current Call of Duty engine is still based on Quake 4 code, Infinity Ward have rewritten so much it can't be considered Quake tech anymore. "It's very iterative," he adds.

Fellow Modern Warfare 3 outfit, Sledgehammer, has also shed more light on the upcoming blockbuster. CEO Glen Schofield spoke to CVG and told them, while it all depends on the player involved, they expect MW3's campaign to last longer than the blink and you'll miss it four to five hour offering from its predecessor. "My feeling - and the feeling of most of us - is that it's longer than Modern Warfare 2," he said.

[The Guardian] [CVG]

Add a comment 1 comment
Late  Sep. 13, 2011 at 15:31

"My feeling - and the feeling of most of us - is that it's longer than Modern Warfare 2..."


Random and completely unfounded thought here, but I wonder if they've added a few bits since the full plot leak a few months back...

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