Minecraft is coming to consoles this year, and here at Dealspwn we couldn't be happier. The indie sensation is set to hit Xbox Live Arcade, with developers Mojang Specification no doubt eying the success of
copycat rival FortressCraft before plumping for a console port. However, dumping a predominantly PC-minded experience on a console has its inherent difficulties, namely the User Interface, which Mojang has admitted will be changed when Minecraft hits XBLA at the end of the year.
"I don't think we can have the exact same experience because of the lack of a keyboard," explains Daniel Kaplan of Mojang in his presentation at Barcelona's Gamelab conference today. Minecraft is described as a "sandbox construction game", wherein your character - capable of creating or destroying each and every block that comprises their world - can build or demolish vast swathes of land or structure. It's a complicated game, and porting the multifaceted controls of a mouse and keyboard input to the confines of a console controller is proving to be a difficult task for Mojang's small team.
"So we're going to do a complete overhaul of the user interface, and make sure it works on a 360 controller," Kaplan confirms. Mojang isn't actually in charge of the port, which development duties handed off to 4J Studios instead. A capable outfit, 4J have experience in XBLA ports, having handled Banjo & Kazooie and Perfect Dark for Rare. [Gamasutra]