Peter Molyneux has offered up his thoughts on the reasons why Kinect forerunners Milo and Kate never eventually saw the light of day.
In Molyneux's mind, the problem wasn't the ambition or the technology, but simply that the industry wasn't ready for "something as emotionally connecting" as an experience that Milo offered.
“The problem with Milo wasn’t the ambition,” said Molyneux, speaking to VG247's Pat Garratt at GDC. “It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo.
“The real problem with Milo, and this is a problem we had lots of meetings over, was where it would be on the shelves next to all the computer games. It was just the wrong thing. It was the wrong concept for what this industry currently is. Maybe this industry one day won’t be like that, but at this particular time, having a game that celebrates the joy of inspiring something and you feel this connection, this bond; it was the wrong time for that.
“Maybe we’ll revisit that later on.”
Molyneux also compared the Milo project with his current concern - Fable: The Journey - acknowledging that there are a number of similarities between the two, but stating that Milo was the pursuit of something greater.
“There was a lot of technology that was in Milo that’s now in The Journey, but it’s just not this delightful celebration of youth,” Molyneux added.
“What we were trying to achieve with Milo was this key thing: the most powerful story I could possibly tell is a story that reminds you of your own childhood. We’ve all had times in our childhood, common experiences when we felt down, and we felt up, or we celebrated doing something for the first time, and I loved that thought.”
Molyneux left Lionhead and Microsoft last week to start new venture 22 Cans. Fable: The Journey will release for Kinect later this year.