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Molyneux: Industry Wasn't Ready For Milo

Matt Gardner
22 Cans, Fable The Journey, Microsoft, Milo, Peter Molyneux

Molyneux: Industry Wasn't Ready For Milo

Peter Molyneux has offered up his thoughts on the reasons why Kinect forerunners Milo and Kate never eventually saw the light of day.

In Molyneux's mind, the problem wasn't the ambition or the technology, but simply that the industry wasn't ready for "something as emotionally connecting" as an experience that Milo offered.

“The problem with Milo wasn’t the ambition,” said Molyneux, speaking to VG247's Pat Garratt at GDC. “It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo.

“The real problem with Milo, and this is a problem we had lots of meetings over, was where it would be on the shelves next to all the computer games. It was just the wrong thing. It was the wrong concept for what this industry currently is. Maybe this industry one day won’t be like that, but at this particular time, having a game that celebrates the joy of inspiring something and you feel this connection, this bond; it was the wrong time for that.

“Maybe we’ll revisit that later on.”

Molyneux also compared the Milo project with his current concern - Fable: The Journey - acknowledging that there are a number of similarities between the two, but stating that Milo was the pursuit of something greater.

“There was a lot of technology that was in Milo that’s now in The Journey, but it’s just not this delightful celebration of youth,” Molyneux added.

“What we were trying to achieve with Milo was this key thing: the most powerful story I could possibly tell is a story that reminds you of your own childhood. We’ve all had times in our childhood, common experiences when we felt down, and we felt up, or we celebrated doing something for the first time, and I loved that thought.”

Molyneux left Lionhead and Microsoft last week to start new venture 22 Cans. Fable: The Journey will release for Kinect later this year.

Add a comment5 comments
gunnx  Mar. 14, 2012 at 16:30

it clearly wouldn't be on the shelves next to COD. What about Heavy Rain, Dear Esther, Journey, all emotion based titles.

RiKx  Mar. 14, 2012 at 16:45

but it’s just not this delightful celebration of youth

Now your just creeping me out dude...

DivideByZero  Mar. 14, 2012 at 18:42

Theme Park, Dungeon Keeper, The Movies... all emotional titles... Well done on your amazing work Peter.

Now shut the f*** up ball sack.

mightyzim  Mar. 15, 2012 at 09:16

I think Milo would have made a better interface to the 360 than the dashboard. Could have worked shame it wont but maybe dev will continue on the pc side.
Mind you the thought of Milo calling you 'daddy' would give me the shivers

Last edited by mightyzim, Mar. 15, 2012 at 09:16
gunnx  Mar. 15, 2012 at 11:12

not a bad idea @mightyzim maybe someone will have a virtual human interface like Holly or Max Headroom. I did like the idea of speech commands for the desktop.

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