Peter Molyneux: I've Never Made A Great Game
We can usually rely on Lionhead boss Peter Molyneux to big up his bad self and hype up his latest project- but he's come 0ver all introspective today. Speaking in an interview with MCV, the vociferous developer explained that his games have never quite achieved greatness.
It’s not humility. It’s the reality and the truth. I am a designer and I shouldn’t stand up and say everything is wonderful and shiny and great and we made the greatest game ever, because we didn’t. Being inspired by your mistakes is one way of breaking into that triple-A club. It will always be my consistent dream to break into that club.
I’ve made a lot of good games, but never a great game. - Molyneux to MCV
Molyneux continued to suggest that 5 million sales is an automatic benchmark for greatness- and that one of his games might be 'considered' for greatness rather than actually achieving it. As refreshing as it is to see Peter acting with some semblance of self-deprecation, I think he may be slightly underselling the importance of Dungeon Keeper, Syndicate, Black & White and Populous. Those are some great games right there.
Does Peter deserve a reassuring hug? Or a slap for fake humility? Has he achieved true greatness and a place in the 'triple-A club'? Have your say in the comments!
Free ModNation Stunt Pack Arrives Next Week
We're all about free stuff here at Dealspwn, so it's my happy duty to inform you that a new prop pack will be hitting ModNation Racers on October 26th. The Stunt Pack DLC will be only free for a fortnight, so savvy racers would do well to pick it up as soon as it's available.
The Stunt Pack will contain a variety of premium props including a double decker bus, loads of ramps and a flaming fence. Budding track designers should have a ball with it- and we'll be interested to see what you all come up with! [Sony]
Games For Windows Marketplace Launches November 15th

Microsoft will be relaunching Games For Windows as a browser-based marketplace in a transparent effort to rival Steam as the top downloadable dog. They'll be eschewing the current clunky client in favour of a web-based interface that can be accessed from any computer, with a new focus on ease-of-use and accessibility. A ratings system and developer pages should make the service much more approachable. Apparently Microsoft will also run both weekly and seasonal deals from the site, including discounts on games that don't carry the GFW branding.
However, apparently a number of these features won't be ready for the launch- including the ability to run games without the client. Sigh. Naturally we'll be combing the marketplace for deals (and give you the full rundown) once it launches next month.
Indie Games Festival Attracts 400 Entries
The annual Indie Games Festival has announced the entrants for this year's competition. Popular entries such as Minecraft, Cave Story and Beat Hazard have made the list alongside nearly four hundred others- and I highly recommend checking out the full list and familiarising yourself with some upcoming Indie talent!
I know I'm beginning to sound like a broken record, but go support some Indie developers already! The IGF is a good place to start.












