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From Gamers Shunning Motion Control to Kojima's Cuts - News Roundup 11th June 2010

Jonathan Lester
E3, Games news, Microsoft, Natal, Necromachina, Playstation Move, PSN, Sony, Square Enix, Techmo Koei, XBLA

Natal and Move: Only 15% of Gamers Know About It

From Gamers Shunning Motion Control to Kojima's Cuts - News Roundup 11th June 2010

The first major engagement of the Motion Control Wars is about to begin, with both Microsoft and Sony rallying their troops and polishing their peripherals to win our hearts and minds on the E3 battlefield. However, a recent study of 2000 independent consumers indicates that most of us simply aren't going to give a damn. According to OTX (a stateside market research firm), only a tiny percentage of the gaming audience actually know about the upcoming peripherals... and even less could give two hoots.

The most worrying statistic for Microsoft and Sony is that 15% of the Xbox 360 market are actually aware that Natal exists, while the same percentage of the PS3 market know about Playstation Move. Not only that, but only a quarter of this would even consider preordering. Weak marketing (especially on the part of Microsoft, who practically let Natal drop off the radar in recent months) and a slew of excellent traditional exclusives is likely to blame for this lack of interest.

This may seem like an abnormally low figure, but I can believe it. Natal and Move have only really made waves in the hardcore games media and news sites- which are typically read by "hobby" gamers that aren't the least bit interested in flailing around like idiots after a hard day's work. Hopefully, E3 will make us sit up and pay attention- or force Microsoft and Sony to realise that motion control is a fashionable fad that's distracting them from their core (and most profitable) audience. [Gamasutra]

We've asked this question before... but with E3 around the corner, it's more important than ever. Do you care about motion control? Want to quibble with the statistics? Fancy telling us exactly why we should be excited about Move and Natal? Drop us a line in the comments!

Square Announce Downloadable Co-Op Sidescroller

From Gamers Shunning Motion Control to Kojima's Cuts - News Roundup 11th June 2010

Square Enix has unveiled Necromachina: a cooperative sidescrolling beat 'em up/platformer for XBLA and PSN that looks like an insane mashup of Devil May Cry and Super Smash Brothers Brawl. Directed by Kouishi Yotsui (the brains behind the legendary Strider arcade game), Necromachina will launch four players into a brutal cooperative brawl featuring cyborg ninjas, stylish visuals and plenty of hardcore scrolly shenanigans to go around. Why not check out the trailer and see what we're excited about? [1UP]

Kojima Productions E3 Site Goes Live... Stuff Gets Cut

From Gamers Shunning Motion Control to Kojima's Cuts - News Roundup 11th June 2010

Kojima's official E3 site has gone live...and once again, he's taking the opportunity to mess with us. I was being absolutely literal with the title- because the site currently only features pictures of things being cut in half.

So, what could this mean? Our current prediction is that it's a reference to Metal Gear Solid Rising- which is set to let us cut lots of stuff up with Raiden's HF blade. Got a better idea? Let us know in the comments! [Kojima Productions]

Techmo Koei Announce E3 Lineup

From Gamers Shunning Motion Control to Kojima's Cuts - News Roundup 11th June 2010

Just so you know, Techmo Koei has now announced their E3 lineup. Slim pickings, I'm afraid.

  • Fist of the North Star: Ken’s Rage
  • Quantum Theory
  • Warriors of Legend: Troy’s Legacy
  • Trinity: Souls of Zill O’ll

Fist of the North Star is definitely the main event, but Quantum Theory is shaping up nicely. Once a PS3 exclusive, this ultraviolent cover-based shooter is set to deliver some serious alien carnage. My only worry is that Techmo Koei have a history of delivering sluggish and cumbersome control schemes that could affect these titles rather badly. Hopefully, our fears will be unfounded.

Add a comment5 comments
Robert Turner  Jun. 11, 2010 at 22:26

I'n one of those 15% that is aware of the Move/Natal but I have no interest in buying it. I had a Wii, I'm past that.

Paul  Jun. 12, 2010 at 08:33

I'm a 360 gamer, and I have no interest in pre-ordering Natal until I see 3 things - price, a live demo I can try out to see how well it works and *games*. My Wii sits next to my 360, and its problem has never been the technology, but the piss-poor 3rd party support. I'm not buying Natal until I see games that *need* motion controls and use them well, not games that have them bolted on as an afterthought.

andy p  Jun. 12, 2010 at 14:19

haha ive got an xbox 360, ive heard of natal, and im not very excited about it..
I just dont see them pulling of anything decent with it. I imagine some poor games for 12 year olds, with nothing decent being released. Also i dont think my family would be happy if im upstairs jumping about in my room kicking a virtual ball around.
And im kinda lazy.. thats why we play games in the first place isnt it?

Matt Gardner  Jun. 12, 2010 at 16:07

Fantastic points here. New technology is only as good as the games that make use of it or the way its supported by the development community. You're absolutely right, the third party support when it comes to the Wii is a complete and utter mess. The avalanche of shovelware makes it virtually impossible for anyone but Nintendo to make any real money and when developers do invest their time into creating a really good game (and there are some on the Wii) it's inevitably lost in a cascade of cheap knockoffs, bandwagon-jumpers and gimmick-ridden tripe.

The 'wow' factor that came with the Wii disappeared fairly quickly and neither Move nor Natal have shown me anything in particular to get too excited about just yet. If they're going to be treated like new consoles, we're going to need a few killer apps.

Rubisco  Jun. 14, 2010 at 03:00

15% is nothing to be sniffed at.

Even the Sega MegaCD only barely managed to beat 15% of console sales.

The only functional upgrade I can think of that achieved better saturation was the original Dualshock.

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