Last week, in a creepy, dilapidated town house somewhere in East London with bloodstained rugs (fake) and lashings of cobwebs (real) for added ambience, I had a chance to sit down for a chat with Eric Studer, the producer at Airtight Games, and discuss some of the elements underpinning the studio's upcoming adventure-mystery game -- Murdered: Soul Suspect.
Adventure games, and mystery games in particularly, have made the jump from their 2D origins to 3D in mixed fashion. But we had a blast with L.A. Noire, we got a great kick out of The Testament of Sherlock Holmes, and we're looking forward to the finished version of Murdered with eager anticipation.
Here's a game that has the balls to kill your character within the first five minutes and then have you investigate your own death.
But what does that mean practically? Why doesn't Conan just float off to the afterlife? How will we interact with the physical world, if that's even possible? What's the deal with Demons? And, wait a second, did you mention powers?
We'll let Eric answer those in the video below.