Today’s news sees Natal face a price point similar to that of a console, ShopTo point out everything isn’t turning up roses for the PSP Go, and Rocksteady explain Batman: Arkham Asylum’s combat system originally started out as a full rhythm action game.
Natal May Work Out Same Price as Console
Microsoft is currently working out how much they want to charge us gamers for Natal. President of Microsoft's entertainment and devices division Robbie Bach suggests “people should expect that it will go through the usual price curve.” Meaning it will likely come out at a relatively expensive price point, and then slowly decrease as it gets older, mirroring that of a console. Natal may even come as part of a brand new version of the 360, being more expensive than the current models of course. Hopefully Microsoft can reveal more soon. [Gizmodo]
ShopTo Claims PSP Go Sales Off To Slow Start
Although Sony claim the PSP Go is selling in line with their expectations, UK online retailer ShopTo take a less optimistic view. “PSP Go has seen a slow start for ShopTo and we have kept stock quite tight in consideration,” said CEO Igor Cipolletta. “We remained at the [recommended retail price] for PSP Go so that we can achieve the maximum margin considering that there will be no further software sales for this format for us as an e-tailer.” Cipolleta also points out that the PSP-3000 has not yet seen a significant rise in sales, despite what Sony may say.
The lack of bundles due to no physical software made it hard to move units. “Not being able to bundle the PSP Go with physical software or accessories means that the consumer offer is standard and then price becomes the key issue.” Instead Sony offered online incentives for the PSP Go, such as a voucher for Rock band Unplugged Lite and three free games for UMD owners. With retailers contradicting Sony’s claims, it’s probably safe to say things aren’t going as planned. [GamesIndustry]
Batman: Arkham Asylum Almost Featured Rhythm Based Combat
Batman: Arkham Asylum may not feature rhythm action gaming, but it easily could of according to Rocksteady Studios. “Combat went through three distinct revisions - the first one being a full rhythm action game!” said Rocksteady. “The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved coloured circles bashing into each other. This actually formed the basis of the final system.”
Rocksteady also claim to take part in some voice acting themselves. They point out when you first enter the penitentiary and are confronted with the cries and screams in the room full of lunatics; it’s a recording of the entire development team. Not on a night out I hope. [GameInformer]