Ambitious yet worrisome massively multiplayer RTS End Of Nations has been repurposed into a vehicle-based MOBA, Trion announced today.
Originally billed (and exhibited at trade shows) as one of the first true MMORTS games, End Of Nations has suffered from a troubled development cycle and numerous delays following Petroglyph Studios ceding development to Trion. It has now re-emerged as a free to play "tactical MOBA" wherein players control a selection of implausible vehicles with unique weapons and abilities.
"End of Nations is a tactical MOBA where your success on the battlefield depends on the heroes and units you command and quick decision making in the heat of combat," reads what little blurb there is. "Dominate during team-based matches and catapult your commander to the top of the ranks."
No reason for the drastic change has been given, but we can probably surmise a couple of factors. First of all, balancing real-time strategy gameplay with MMO progression and other factors is outrageously difficult, and has all but eluded even the most experienced studios. Perhaps more importantly, though, MOBAs are extremely popular, profitable and comparatively easier to develop. More as we hear it.