Naughty Dog are in a bullish mood, having said that Uncharted developer their hope for latest project, The Last Of Us, is to "change the fucking industry. Moreover, creative director Neil Druckmann is keen to raise the bar at his studio, to make sure that future games are praised for their entire experience, not just "amazing stories".
"We're constantly pushing and challenging each other to make sure I'm not here just making a movie, and he's [game director Bruce Straley] not here just creating fun for the sake of it. It's like, 'how do these two work in concert?'"
"We try so hard at Naughty Dog to push things and then games come out that are fun and exciting and get visceral things right," continued Druckmann, "but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it. We really hope we can raise the bar."
Of course, The Last of Us is still being driven by strong storytelling and characterisation, according to EDGE, but Druckmann is keen to see the technical aspects win some plaudits too. That's not particularly surprising considering the bashing Uncharted 3 got in some quarters about its gunplay. Even we suggested in our review that it could use a bit of tweaking.
But if you've got strengths, you should play to them, and it looks like this game will be no exception in that respect.
"With the casting process, we're trying to get humour," continued Druckmann. "With this music, we're trying to get emotion. We're not going for horror. There's going to be horrific things happening in this game, but that's not the focus of it. The monsters aren't the focus of it. It's the relationship between Joel and Ellie.
"We're trying to say something about human beings and how they exist. Not necessarily just in this setting, but in every setting."