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From The Free Game Glitch to Giant Gearbox Rumours - News Roundup 11th August 2010

Jonathan Lester
Borderlands, Claptrap, Costume Quest, DLC, Double Fine, Games news, Gearbox, Glitch, Kinect, Modern Warfare 2, Sign language, SNK, THQ

MW2 Glitch Grants Free XBLA Games

From The Free Game Glitch to Giant Gearbox Rumours - News Roundup 11th August 2010

You wouldn't usually include the words Activision and free games in the same sentence, but an odd Modern Warfare 2 glitch is currently allowing Xbox Live subscribers to download a selection of SNK games for free. The affected titles include: Garou: Mark of the Wolves, The King of Fighters '98 Ultimate MatchMetal Slug 3, Metal Slug XX and Samurai Showdown II. Fatal Fury Special.

Just to sate your natural curiosity (and not because y'all love free games or anything), here's how it's going down. Downloading a trial version of one of the listed games and quick launching it from within Modern Warfare 2 tricks the SNK DRM into believing that you've purchased the full version. The full game and even achievements can be accessed, though this process will need to be repeated every time around.

Naturally, you'd better believe that Microsoft, SNK and Activision are beavering away to plug this leak and restore the expensive status quo. We honestly don't know how long this one will last... and even if it's been fixed as this news goes live, it's still a hilarious and embarrassing weakness for all concerned. Drop us a line if you managed to take advantage of it- or if you decided not to on principle! [Gamesradar]

THQ Announce Double Fine Partnership

From The Free Game Glitch to Giant Gearbox Rumours - News Roundup 11th August 2010

Double Fine has been making the news recently thanks to a new four parallel project plan and Tim Schafer's big mouth... and we reported yesterday that Double Fine had trademarked Costume Quest as a downloadable title. It turns out that this was right on the money, as THQ and Double Fine have announced that they'll be partnering up to bring Costume Quest to a "variety of digital distribution platforms."

Apparently, Costume Quest will chronicle the actions of a group of trick-or-treaters as they collect candy and dress up on Halloween night. This might sound a bit tame... but with Double Fine at the helm, nothing is as it seems. Entering combat mode and undertaking quests allows the kids to grow to titanic sizes and gain supernatural abilities to throw down on a selection of deadly monsters.

Oddly, this game will miss a Halloween release and hit early next year. [1UP]

Gearbox Confirms Borderlands DLC... and May Be Reviving Duke Nukem Forever?!

From The Free Game Glitch to Giant Gearbox Rumours - News Roundup 11th August 2010

Just following up on an old story. We recently reported that an eagle-eyed forum dweller had revealed the fourth official Borderlands DLC pack as a ninja-assassin-Claptrap related adventure... and Gearbox have now officially confirmed this to be the case (on top of Randy Pitchford's coy approval at the time).

However, this isn't the only headline that Gearbox has attracted today. "Confidential Sources" that spoke with Kotaku have suggested that Gearbox has taken over development of Duke Nukem Forever.

I'll let that one sink in for a second.


Right. This is currently just a rumour... but if it's kosher, this could well be the dream partnership of the decade. Other rumours suggest that a playable demo could hit as early as this year- and we're chasing this one up right now. We'll let you know as soon as we hear anything.

Update: Kinect Does Not Read Sign Language

From The Free Game Glitch to Giant Gearbox Rumours - News Roundup 11th August 2010

The recently-discovered patents for Kinect suggested that it was capable of understanding sign language... but Microsoft has now categorically stated that this was cut from the original spec and included in the patent applications just to keep the door open.

Just letting you know. Sorry for the inconvenience. [VG247]

Add a comment3 comments
Gunn  Aug. 11, 2010 at 17:09

I was actually mildly impressed when I read Kinect could read sign language I thought that was a really useful/powerful feature for a device, not necessarily for an Xbox or in terms of games but just in general.

Jonathan Lester  Aug. 11, 2010 at 17:34

Yeah, we're all a little disappointed about this. It's likely that removing Kinect's internal processor put the kibosh on the enhanced accuracy and speed required to read ASL.

ODB  Aug. 12, 2010 at 09:29

Surely the telling part is the patent and schematics prove that it can read sign language? - before they cut it back obvo!

Again comes back to what I've said previously, right now this is an add on that may/may not be any good, same as the move...but think about the next line of consoles and how costs will reduce by then on things they have already developed and these items being fully integrated into them


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