Gran Turismo 5 Delayed Again To Iron Out Kinks
Well, it's happened again. In case you didn't know, Gran Turismo 5 has been delayed even further, knocking back the projected release date to a vague "holiday season" rather than next month. Polyphony Digital head honcho (and borderline obsessive) Kazunori Yamauchi blames this latest snafu on a few niggling problems that need to be ironed out before his masterpiece can hit the shelves.
It's because time and labour were spent ironing the kinks out of [the game's] complex system. I'm really sorry. Everyone, it's inexcusable... Wait a little longer. - Kazunori Yamauchi via twitter [Translated by Kotaku]
A few little bugs have been spotted in preview builds (such as bizarre tornadoes or melting cars), but it's more likely that a delay of this magnitude is down to production problems. A report from Gamereactor claims that Yamauchi missed Sony's production window by just three days, causing SCEE to push back the date in order to guarantee release day supply.
Quite frankly, we've been waiting for years... so what's another couple of months between friends? An entirely new genre of exciting cinematic racing has fully evolved in the time its taking for Yamauchi to obsess over the details- and every delay is just giving us more time to enjoy Motorstorm, Split/Second, Burnout Paradise and the sublime F1 2010. Which released on time and don't continually rag on their expectant fanbase, for the record.
Halo Reach Gets Map Pack Next Month
The mystery of the phantom gamerscore has finally been solved. Bungie has confirmed that three new maps are headed to Halo Reach on November 30th. Entitled the Noble Map Pack, this DLC will cost the princely sum of 800 Microsoft Points and give us access to Anchor 9, Tempest and Breakpoint; which feature a mix of close quarters combat and spacious invasion mayhem.
Sorry, no space flight multiplayer I'm afraid. We'll only get to play inside Anchor 9, though it will feature a low-gravity area for nutty multiplayer shenanigans. Bouncy SWAT, anyone?
Seriously though- releasing a premium price map pack only a couple of months after release? Bungie seem to be picking up a few pointers from Activision already.
Konami Castlevania PS3 Patch
Matt's taken a divisive swing at the newly-released Castlevania: Lords of Shadow in today's review. It's chock-full of dangerous beasts... but the PS3 version is plagued by a dangerous little critter that puts all of the other monsters to shame. Many gamers have been reporting a nasty bug that devours innocent save files when prompted to "overwrite" them. Konami are apparently aware of the problem and are currently working on a patch to rectify the issue.
Fear not, Vampire Killers. A patch for the PS3 save issue affecting Castlevania: Lords of Shadow is incoming. We’ll update on availability.
If you receive the corrupt save file overwrite prompt and want to retain your progress, do not press X, eject the disc and wait until the patch is released. We still don't know whether Konami will be able to rescue the file, but it couldn't hurt.