EA Sports: FIFA May Evolve Into Disc-Less Franchise
FIFA 11 managed to shift over 2.6 million units on its opening weekend, but naturally EA are still looking for ways to make their lead UK sports franchise more profitable. Online passes and DLC are a key way of chiselling some extra money from us, but EA Sports president Peter Moore has visions of adapting the FIFA series into an interconnected and constantly-updating experience that doesn't rely on annual disc purchases.
Football for most of us is pretty constant. We need to provide that persistent world, maybe sometimes powered by discs, maybe on social networks, or the cloud or whatever.
Personally I still think there’ll be discs five years from now. But generally yes, of course, I think there will come a time when FIFA is less a disc that you wait for in late September/early October, and more something that we provide 365 days a year. In a few years time I expect to have less of a team developing and as many if not more doing live operations. - Peter Moore, EA Sports President
Moore went on to suggest that this disc-less footy future may well adopt a Free To Play with microtransactions model (since "you accept that the vast majority of users will never pay you a penny and you learn to be cool with that"). This isn't anywhere near as far-fetched as it sounds. FIFA Online (currently in the Beta phase) has already adopted a F2P model and is enjoying modest success in generating microtransaction revenue. FIFA Superstars is also an exceptionally popular Facebook application with planned FIFA 11 functionality. [MCV]
Do you dream of the disc-less footy future? Or will you miss the annual ritual of buying the latest FIFA edition? Have your say in the comments!
FF XIV Trial Period Extended Due To Terrible State
Felix recently ran an Top Ten Broken Games... and it looks like we've got a strong contender for round two. Despite promising players that Final Fantasy XIV Online would build on the critically-acclaimed FFXI, Square Enix have unfortunately delivered a woeful mess of bugs and glitches. The month-long trial period is already drawing to a close; but due to the "current state of the game," Square have agreed to extend the free trial by another 30 days.
Square have essentially bought themselves a month to sort out their increasingly-maligned RPG. As Realtime Worlds' APB aptly demonstrated: there's no place for anything less than a stellar MMO in the cutthroat marketplace. This doesn't bode well for FFXIV.
Kinect Node Update Fixes Seated Player Issues
Kinect has taken a lot of flak for its perceived problems with detecting seated players, both from pundits and fanboys on either side of the divide. Thankfully a missive from Blitz Game Studios (who are familiar with the software and tech) claims that the issue has been fixed by changing the position of the "primary node."
Previously, the base of the spine was used as a player's primary node (i.e. the reference point that movements are measured relative to), but the... erm... lower back area is completely obscured by the sofa when players sit down. Well it's the bit we sit on, after all. Now Kinect recognises the base of the neck as the primary node, which is visible to the sensor when standing or seated.
There's less than a month to go before Kinect hits the shelves. Now that it isn't concentrating on our asses, we can finally let the issue drop. [1UP]