Diablo III Console Confusion; Male Demon Hunter Revealed
Today brings us a couple of interesting new updates about Diablo III, the long-awaited action RPG that Blizzard "hope" to release by the end of the year.
A recent job advert for a senior producer for a console version of Diablo III caused the rumour mill to explode into frenzied activity, but Blizzard have spoken out to stress that the 'project' is only in the concept and exploratory stages. It's entirely possible that a console version will never see the light of day, though naturally it would sell like hot cakes.
We’re exploring a Diablo-related concept for consoles and are currently looking to fill a few senior console-related positions on the Diablo III team.
Please note that this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs and don’t intend to allow any possibility of a console interpretation to delay or affect the release of the game. - Blizzard Spokesperson to VG247
We'll keep an eye on it. [VG247]
In other Diablo III news, Blizzard have revealed the male Demon Hunter character to Eurogamer. We've previously seen the female counterpart's sultry and dangerous take on trapping and declawing the enemy hordes, but when designing the male version, Blizzard were angling for a more edgy and muscular a. In fact, he's a cross between AC's Altair, Clint Eastwood and Trent Reznor!
The female demon hunter is obviously a lot sexier. The male? Well, he's more of a Clint Eastwood type. He's dark and moody – you don't want to meet him in a dark alley. He's definitely the most stylish, most metropolitan of our characters. He's got a modern sensibility in that regard. I think of Trent Reznor when I look at him. - Senior Designer Jason Bender
Put simply, Diablo III is a thing that we want. Here's hoping for a 2011 release. [EG]
Bizarre Creations Is No More
Today marks the closure of Bizarre Creations: the British studio behind the Project Gotham, Geometry Wars and Blur franchises. After lukewarm sales of Blur (which was inexplicably launched at the same time as Split/Second) and 007: Blood Stone, Activision made the decision to can the entire outfit. With Microsoft and EA unwilling to take Bizarre Creations under their wing, there's nothing to do but mourn their loss after a seventeen year run.
And it seems to me they made their games like a candle in the wind. Never knowing who would buy them when the rain set in. Still, the team will be infinitely more employable as individuals and we're not concerned about their futures. They'll be fine, and we wish them the very best.
GT5 Receives Massive Content Patch
As of this morning, Gran Turismo 5 has received an enormous update that patches the game to version 1.06. You can read up on the slew of new features over at TSA, but here are some of the most exciting additions that v1.06 brings to the experience.
- Remote Racing now playable online and through a web browser. The B-Spec mode is now fully integrated into the community screen, and races can even be organised through your web browser! Just log in to the official site, where you can set up remote races and check results. Basically, you can play it anywhere!
- Increased rewards and experience online. You'll earn greater rewards and amounts of experience through online multiplayer races. Good to know.
- More car and event settings. Just in case their weren't enough car and event options for you.
- Course Maker usable in online races. Now you can show off your painstakingly-designed tracks to the online community.
GT5 continues to evolve beyond its original remit- and this newest update is a staggering improvement to an already impressive title. Outstanding.