Rumour Control: New Resident Evil Set For VGA Reveal?
BioWare aren't the only ones engaging in pre-reveal hype-mongering for an mysterious unreleased title. Spike TV has been teasing another new game reveal for this year's VGA awards on December 11th, culmanating with the image above buried within their latest trailer.
The biohazard symbol and "infection" motif are both very reminiscent of Resident Evil (with the Resi series actually named Biohazard in Japan)- and an eagle-eyed report from gamerzines has spotted that previous silhouette teaser artwork exactly matches the classic Resident Evil zombie logo. Not quite a smoking gun, but enough for us to thrust this rumour straight to the head of the pack (well in front of the suggestion that Valve might be teasing a new Left 4 Dead).
So what resident evil could this be referring to? We know that Resi 6 must be set for an immanent reveal, but the urban graffiti art style suggests that the new title might actually be the rumoured Slant Six-developed multiplayer title set in Raccoon City. Once again, all we can do is wait and surmise.
Ubisoft Toronto Outs Splinter Cell 6
Ubisoft's Jade Raymond has confirmed that her Toronto studio's current project is none other than Splinter Cell 6- and that production is well underway. During a quietly-released promo video, the Managing Director revealed a little footage as well as plans to vastly increase the size and scope of the studio over the next few years.
We’re working on Splinter Cell 6, the next iteration of the blockbuster franchise, and we’re doing it entirely here in Toronto. Within the next 10 years we plan to ramp up studio to at least 800 people, and we’re ahead of schedule on that. - Jade Raymond, Ubisoft Toronto Managing Director
You don't have to take my word for it. [Video courtesy of gamerslive.fr]
Sony: Move Is Accurate Enough Already
Anton Mikhailov, Sony's celebrity R&D boffin and key developer behind Playstation Move, has confirmed that they have the capacity to improve the accuracy and response time of Playstation Move via firmware updates... but they probably won't need to.
We can certainly update [Move] through firmware. The real question is, do we want to? So far we haven't had any real requests from studios to improve the accuracy. There are a couple of issues here and there we can fix, but the majority the games are not even taxing it to its full accuracy.
Anton continued to suggest that most gamers actually prefer to use gesture based inputs or broad motions rather than inch-perfect manoeuvres, and I'm broadly inclined to agree. After all, there comes a point where realism and accuracy can actually diminish the fun. Perfecting dual-handed (and hence, dual peripheral) input mechanisms is currently Sony's primary focus. [Eurogamer]