Duke Nukem Forever Hitting PC and Consoles In 2011
As we predicted last month and coyly hinted at the bottom of yesterday's news roundup, the big news from the Penny Arcade eXpo is that Duke Nukem Forever is very much alive. But under new management. Gearbox, the developer behind Borderlands and Brothers In Arms will be taking over from 3D Realms and finishing off DNF for a 2011 release. Excitingly, it'll make its long awaited debut on PS3 and Xbox 360 as well as the PC.
Gearbox, under the outspoken and irascible leadership of Randy Pitchford, is known for delivering some excellent games with genuine personality. On time. Hopefully they'll be a perfect fit for the franchise, and we'll be watching this one like a hawk. Shake it, baby! [DukeNukemForever]
Update: Gearbox has confirmed that development is complete. All it needs now is a few months of spit and polish. [Thanks, CVG]
Goldeneye N64 Director: Activision Are "Trying To Be EA"
Activision and Eurocom's reimagining of Rare's classic (and genuinely important) N64 shooter has been causing fans to suffer alternating bouts of extreme nostalgia and anxiety. It's currently difficult to tell whether the Wii version will deliver a truly reverential experience - but according to Martin Hollis, Activision are too focused on the financial bottom line to care about the game itself. Hollis is the director and producer of the original N64 Goldeneye, and stated the following to Official Nintendo Magazine when asked about the new project:
"I imagine it is a business decision, isn't it? This name is valuable, let's use it."
"I find it hard to picture Activision's top management being excited about the original and wanting to do it justice. In fact, I find it hard to imagine them being excited about any game. It's my perception that they are trying to be EA, only more so. I think they are doing a fine job at that."
For the sake of balance, he also stated that he admired Eurocom as a developer and is sure that they're doing their "very best." Only time will tell whether they've been able to get "excited" enough to effectively emulate and improve upon the source material. [Official Nintendo Magazine via Eurogamer]
I managed to play some Goldeneye at Gamescom... and whilst it's showing some promise, Eurocom will really need to step development up a notch in order to hold a candle to the original. Check it out here.
Kevin Butler Delivers Epic Move Trailer
In an attempt to market their impressive Motion Control peripheral to an older audience, Kevin Butler (yeah, I'm still calling him that) has stepped up to the plate and delivered a hilariously epic trailer. Nothing I've seen or played at Gamescom has convinced me that Move is particularly appropriate for hardcore gamers... but hey, why not watch the video and decide for yourself.
Want to weigh in on Kevin Butler's latest mini epic? Fancy raving about Move or bringing up Kinect for no particular reason? Drop us a line in the comments!