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From Python’s Online Ministry to Revealing Assassin’s Creed Survey – News Roundup 5th December 2010

Author:
Carl Phillips
Category:
News
Tags:
Assassin's Creed: Brotherhood, Casual Games, combat, DeathSpank, Dragon Age Origins, Facebook, Games news, Monty Python, Ron Gilbert, Surveys
Discuss:
Assassin's Creed: Brotherhood

Monty Python’s ‘Ministry of Silly Games’ Coming To Facebook

From Python’s Online Ministry to Revealing Assassin’s Creed Survey – News Roundup 5th December 2010

A few weeks ago we reported that casual games outfit Zattikka had acquired the license to make games based on the British comedic troupe. Well it appears more details have emerged online with the project being titled Monty Python’s Ministry of Silly Games and will consist of varying mini-games in an RPG-style environment. You’ll be able to relive some of the iconic moments in the Python back catalogue and it will even feature Terry Gilliam’s artistic styling for added authenticity.

Those of you that wish to get into the action (or just want to tear yourself away from Farmville) as soon as possible you can even sign up for the beta program at the official site. [Joystiq]

Gilbert’s Wishes For “More Intellectual Combat” In DeathSpank

From Python’s Online Ministry to Revealing Assassin’s Creed Survey – News Roundup 5th December 2010

While the return of Ron Gilbert’s gaming-making ways with DeathSpank was an enjoyable enough affair, Mr Gilbert recently told Wired that he wishes that the combat had been more of a puzzle-solving experience than the hack & slash that it was, citing Dragon Age: Origins as an example of what he wished it could have been like.

It shouldn’t be about beating your head against it. It should be about assessing the situation — asking, ‘what tools do I have?’ You might say, ‘Hey, I can crowd-control people or maybe for this particular thing I need to get some ice-resistant armor.’

I really like the intellectual component to the combat in Dragon Age… The RPG stuff fits a little more with the adventure game, puzzle-solving pieces of the game. Not in its turn-based nature. More of the intellectual element.

You see a little bit of that intellectual component come out in the game, but not a lot. I would probably have spent a lot more time making that stuff come out a little better.

While Matt’s review did suggest the combat was repetitive after a while, whether it would have been a more enjoyable experience mixing up the combat is up for debate. Do you agree with Ron’s assessment of his own work and feel it could have done with a bit more thought in the combat system? Perhaps you think it was just fine and dandy as it was hacking away at your foes? Share your thoughts in the comments below! [VG247]

Online Assassin’s Creed Survey Reveals Possible Future Features

From Python’s Online Ministry to Revealing Assassin’s Creed Survey – News Roundup 5th December 2010

Hot on the heels of the success of Assassin’s Creed: Brotherhood it appears Ubisoft are already cooking up ideas for the next instalment. Users over at NeoGAF have discovered an online survey asking participants what features they would like in the next entry in the series. The suggestions range from an enhanced Eagle Vision, the ability to craft items, the option of keeping the story with Ezio or moving it along to a new timeframe, and upgraded multiplayer features including a deeper online experience.

Of course, there’s a chance none of these will end up in the next game, and it’s not even stated if it will be Assassin’s Creed 3 or another ‘spin-off’, but it’s an interesting look at what we might be getting the next time we’re leaping across rooftops. [1UP]

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