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Dead Space Ignition, Blood Gulch and Seated Gamers! - News Roundup 8th July 2010

Author:
Jonathan Lester
Category:
News
Tags:
Blood Gulch, Dead Space, Halo Reach, Kinect, News, Ni no Kuni
Discuss:
Dead Space | Halo: Reach

Dead Space Ignition Announced for PSN & XBLA

Dead Space Ignition, Blood Gulch and Seated Gamers! - News Roundup 8th July 2010

EA has announced that a direct prequel to Dead Space 2 will be released on PSN and XBLA. Entitled Dead Space Ignition, this game is is set to chronicle humanity's struggle to survive an encounter with the Necromorph menace on the Sprawl (DS2's environment) and “combines an interactive comic-style story with three unique hacking mini games; Hardware Crack, Trace Route and System Override.”

According to the press release, we can expect a fall release for the Ignition, in order to prepare us for Dead Space 2's January 2010 appearance.

Kinect Can Detect Seated Gamers

Dead Space Ignition, Blood Gulch and Seated Gamers! - News Roundup 8th July 2010

Possibly in response to R.U.S.E. Producer Mathieu Gerard's comment about gamers' unwillingness to play Kinect games standing up, Microsoft has spoken out to defend the peripheral.

“Kinect can be used while sitting when an experience is developed with sitting in mind,”

This is a blatantly obvious point (considering that the trailers already show seated participants interacting with menus)- but it's imperative that Microsoft drives it home. The fact that Kinect can detect seated players and work alongside traditional controller inputs open up the peripheral for a huge number of gaming experiences, and Microsoft needs to make it clear that Kinect isn't just for flopping about like fish out of water. Their inability to properly make this point has been sitting badly with me for a while. [Joystiq]

Confirmation: Ni No Kuni Will Get Western Release

Dead Space Ignition, Blood Gulch and Seated Gamers! - News Roundup 8th July 2010

Just a quick update. We recently showed off an impressive trailer for Ni No Kuni, a PS3 exclusive RPG from the renowned Studio Ghibli. However, we weren't certain that it would ever reach western shores... but Level 5's CEO has confirmed that it will indeed be making a western appearance (along with the popular Japanese football RPG Inazuma Eleven).

Studio Ghibli are the anime masters behind Spirited Away and Howl's Moving Castle- and their animation prowess is plain to see. Considering their penchant for moving and thought-provoking storylines, this is definitely one for PS3 owners to look forward to. [via Kotaku]

Halo Reach: Blood Gulch is Back!

Dead Space Ignition, Blood Gulch and Seated Gamers! - News Roundup 8th July 2010

Like many gamers, there are a number of classic multiplayer experiences that have stuck with me over the years. Goldeneye's temple, embarrassing Warioware sessions,  throwing down on Soul Calibur 2 and even clocking Ikaruga... but there's one level of one game that still holds a special place in my heart.

Halo's Blood Gulch.

A multiplayer map of unparalleled design, the deceptively simple box canyon was equally fun in deathmatch, flag capture or even races- but it's absence from Halo 3 keenly felt by every Halo fan. Luckily, a new Rooster Teeth video using the Halo Reach engine has revealed that Blood Gulch will be making a triumphant return... as a tiny central part of an enormous level. Providing incredible verticality and some serious latitude, this is set to become a fan favourite.

The PSA also shows off a new armour ability: a holographic decoy that can be used to distract the enemy from your real position and provide a valuable bait for enemy snipers (as well as giving Church his only confirmed headshot of the entire Red vs Blue series).

Check it out below. [Rooster Teeth]

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