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From The Right Honourable Itagaki to Indie Disparity - News Roundup 9th August 2010

Jonathan Lester
Devil's Third, Games news, Gran Turismo 5, Indie Games, Kazunori Yamauchi, Kinect, Tomonobu Itagaki, Xbox 360
Gran Turismo 5

Yamauchi: GT5 Still Isn't Finished...

From The Right Honourable Itagaki to Indie Disparity - News Roundup 9th August 2010

Say what you want about Kazunori Yamauchi, but he isn't a man to be rushed. Known throughout the industry for his exacting standards, he's simply not willing to release a game that doesn't live up to his expectations. Gran Turismo 5 has been in development since 2004 (and was revealed in 2006)-and Yamauchi has been taunting us with 90% completion confirmation and a truly outrageous Signiture Edition... and even a November release date!

The latest news? GT5 still isn't finished, and the team will be working right up to the deadline in order to ensure that it delivers a truly bleeding-edge driving experience.

“GT5 is getting to where it will be finished shortly."- Kazunori Yamauchi via twitter

Come on now, you big tease. Call it a day and let us play the damn thing! Besides, we all know that there'll be plenty of DLC to add in anything he's forgotten down the line.

DOA Creator Running for Public Office? (!)

From The Right Honourable Itagaki to Indie Disparity - News Roundup 9th August 2010

Tomonobu Itagaki, the unfailingly modest creator of the Dead or Alive series and the upcoming Devil's Third, is currently despairing about the state of the Japanese gaming industry. In an interview with EDGE magazine, Itagaki was asked if the Japanese gaming industry was dying... and he couldn't agree more.

I agree. Japan failed to import capitalism, or rather, it failed to understand the lessons of capitalism, of the free market economy. What I’m talking about isn’t just limited to the games industry...Didn’t I say I was one of the top three most knowledgeable in the industry?

Modest as always... but these are just words. Anyone can pundit on the state of the games industry, but Itagaki plans to do something about it. Namely, by considering running for public office.

There have been some offers for me to become a political candidate in Japan, and we do need a strong leader.

We wish him the best of luck... and assume that he'll be a strong candidate for Prime Minster of Boob Physics. [EDGE]

250Gb Kinect Bundle Outed and Confirmed

From The Right Honourable Itagaki to Indie Disparity - News Roundup 9th August 2010

The Australian boxart for the 4Gb Xbox 360 'S' and Kinect bundle accidentally outed the existence of a hefty 250 gig option yesterday. Following up on this story, a helpful rep at today's Kinect's demonstrations personally confirmed that the 250GB bundle is indeed a real thing.

This bundle will contain the 360S console, Kinect sensor, Kinect Adventures, cables and a 250 gig hard drive stuffed with demos and trials.

Speaking of Kinect, stay tuned for our impressions and some truly embarrassing videos of us flopping around like podgy beached whales!

In-House Studios make 5x more than Indie Devs

From The Right Honourable Itagaki to Indie Disparity - News Roundup 9th August 2010

We love the Indie scene here at Dealspwn. As well as our weekly Xbox Live Indie roundups, we do our best to shine the spotlight on the best of British talent... but it seems that what the Indie scene delivers in terms of pure creativity, it lacks in cold hard cash.

A recent survey of 78 UK-based companies indicates that British Indie developers earn up to five times less than publisher-managed/ first party studios. Considering that the £3,130,600 figure for self-owned developers stacks up against a whopping £15,500,000 for publisher-supported companies, this disparity is absolutely enormous.

Bizarrely, our homegrown companies actually rely on stateside investment and sales for the majority of their income. Whilst 88% of their workforce are British, 72% of of the surveyed companies named America as one of their most vital markets... compared to a meagre 44% including the UK in the list. [Gamesindustry]

Is this surprising? Not really. Big publishers have the contacts, clout and PR infrastructure to push and publicise their games a lot more vigorously- and it's hardly surprising that many companies are jumping onto the first party bandwagon at the first opportunity (Media Molecule, anyone). They'd be mad not to. The moral, if there is one, is that we need to take every opportunity to support our homegrown Indie talent and help them retain their creative freedom- and we'll be doing our best to keep you up to date with the latest.

Do you regularly support our British Indie talent? Feel that both consumers and us journalists should be doing more to support them... or that Microsoft and Sony should be working overtime to acquire some more first party devs? Have your say in the comments!

Add a comment 1 comment
Matt Gardner  Aug. 9, 2010 at 16:44

Microsoft have such an excellent platform for nurturing and rewarding talent thanks to the XNA programme and the Community channel, not to mention the main Arcade carousel of LIVE itself, but they simply fail to capitalise on this. Summer of Arcade is a great way of commercially highlighting excellent games that might otherwise fall by the wayside but it's not enough. Sony have a proven track record of sniffing out AND SNAPPING UP talent, Microsoft needs to be doing the same.

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