Tecmo Won't "Rest On Its Laurels"
We're big Ninja Gaiden fans here at Dealspwn. We weren't overly fond of the schizophrenic second game, which just felt cruel and aimless rather than punishing and peculiar, so the third game in the series finally affords Tecmo the chance to do right by Ryu Hayabusa. We've had a chance to try it out since, and while we're less than convinced, we'll hold our tongues until the final game hits store shelves. Until then, Tecmo has been speaking to Strategy Informer regarding their ambition to move past tired videogame conventions in Ninja Gaiden 3 and make a truly "modern action game".
"For Ninja Gaiden 3, there's been a concerted effort to make this more of a modern action game," reveals Tecmo's overseas product manager, Peter Garza. "No resting on its laurels and doing things because that's how they've always been done. There's been a lot of work in trying to make it more immersive, to look at other modern games that are out there now, and to incorporate game design that are in other games."
An example of Tecmo's new-found design principles is Ryu's cursed arm. He's always had demonic blood running in his veins, and now the Fiend curse has claimed his arm. Instead of meters in the top corner of the screen, Tecmo have visualized Ryu's power gauge via his cursed arm, which will glow and pulse when charged. "In NG3 we're trying to be more immersive," Garza explained, "and tried to work those metaphors into the game world itself to keep the player in the world."
Strangely enough, Garza cites cinematic adventure game Heavy Rain and military shooter Battlefield 3 as inspirations Tecmo drew upon while designing NG3. He mentioned "seamless, immersive experiences" as a major cue. It remains to be seen whether Tecmo can live up to Garza's lofty claims, but we'll hold out hope. [Strategy Informer]